

Incubation Druid 护育德鲁伊
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
{T}:加一点法术力,其类别为由你操控的地能产生之任一类别。如果护育德鲁伊上有+1/+1指示物,则改为加三点该类别的法术力。
{3}{G}{G}:演化3。(如果此生物上没有+1/+1指示物,则在其上放置三个+1/+1指示物。)
{T}:加一点法术力,其类别为由你操控的地能产生之任一类别。如果此生物上有+1/+1指示物,则改为加三点该类别的法术力。
{3}{G}{G}:演化3。(如果此生物上没有+1/+1指示物,则在其上放置三个+1/+1指示物。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2019-01-25 gpt)
护育德鲁伊不在乎你的地对所产生之法术力的任何限制或附加条件,例如无主领地和公会法师集会地。它只会产生一点相应类别的法术力,没有任何限制或附加条件。
Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders. -
(2019-01-25 official)
如果生物因故失去了其上的所有+1/+1指示物,则你可以令其再度演化来获得新的+1/+1指示物。
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. -
(2019-01-25 gpt)
护育德鲁伊会检查由你操控的地之产生法术力的异能,但不会检查其费用或是否能合法起动。举例来说,工业尖塔上面写着“{横置},支付1点生命:加一点任意颜色的法术力。只能于你操控神器时起动。”如果你操控工业尖塔和护育德鲁伊,则你可以横置护育德鲁伊来加任意颜色的法术力。你是否操控神器、是否能支付1点生命、工业尖塔是否未横置都不重要。
Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says “{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped. -
(2019-01-25 official)
改变地的类别,或让地获得异能,都会影响该地能产生的法术力之类别。
Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce. -
(2019-01-25 official)
法术力的类别包括白色,蓝色,黑色,红色,绿色和无色。
The types of mana are white, blue, black, red, green, and colorless. -
(2019-01-25 official)
你始终都可以起动令生物演化的异能。于该异能结算时,如果生物上面因故已有+1/+1指示物,则你就不会在上面新放置+1/+1指示物。
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.