Ellywick Tumblestrum (艾利薇鼓琴)

Ellywick Tumblestrum
{2}{G}{G}
Legendary Planeswalker — Ellywick Legendary Planeswalker — Ellywick 传奇鹏洛客~艾利薇

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

+1:深入地城。(进入第一个房间,或前进至下一个房间。)

-2:检视你牌库顶的六张牌。你可以展示其中一张生物牌并置于你手上。如果它是传奇,则你获得3点生命。将其余的牌以随机顺序置于你牌库底。

-7:你获得具有以下异能的徽记~「由你操控的生物具有践踏与敏捷异能,且你完成过的地城中每有一个不同名称便得+2/+2。」

🖌 Steve Prescott
4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2021-07-23 gpt)

    深入地城是指,牌手将其进度标记移至其当前所在地城的下一个房间。如果该牌手当前不在地城中,则该牌手改为从游戏外选择一张地城牌,将其置于统帅区,并将其进度标记移至第一个房间。
    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • (2021-07-23 official)

    你在地城中只能向前(向下似乎更准确),绝不能向后或横向移动。
    You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • (2021-07-23 gpt)

    进入地城房间会触发其房间异能。
    Moving into a dungeon room will cause its room ability to trigger.
  • (2021-07-23 gpt)

    地城牌不属于牌手的套牌或备牌。在构组赛和限制赛中,牌手在深入地城时可以使用任意地城牌。
    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • (2021-07-23 gpt)

    进行深入地城的牌手选择要深入哪个地城。他可以选择本盘游戏中已完成的地城。
    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • (2021-07-23 gpt)

    指挥区中只能有一副地城。
    A player may only have one dungeon in the command zone at a time.
  • (2021-07-23 official)

    就算你尚未完成任何地城,该徽记仍能让你的生物获得践踏与敏捷异能。
    The emblem grants trample and haste even if you haven't completed a dungeon.
  • (2021-07-23 official)

    如果你因故在某房间之异能仍在堆叠上的时候再深入地城,则你会在该地城中继续前进。若你已身处最后一个房间,则你就完成该地城并重开一个新的地城。
    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • (2021-07-23 gpt)

    一旦你结算了地城的最后一个房间异能,该地城便已完成并移出游戏。
    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • (2021-07-23 gpt)

    选择要深入的地城或房间是结算深入地城此关键字动作的一部分。一旦作出选择,牌手要等到相应的房间异能触发后才能回应。
    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • (2021-07-23 official)

    「将地城移出游戏」此为状态动作。
    Dungeons are removed from the game as a state-based action.
  • (2021-07-23 official)

    艾利薇鼓琴的最后一个异能会计算所有你完成过的地城,无论是你在获得徽记之前还是之后完成者都会包括在内。
    Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.