Alharu, Solemn Ritualist (肃穆仪式师阿哈卢)

Alharu, Solemn Ritualist
{4}{W}
Legendary Creature — Human Monk Legendary Creature — Human Monk 传奇生物~人类/修行僧

When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.

Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.

Partner (You can have two commanders if both have partner.)

When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.

Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.

Partner (You can have two commanders if both have partner.)

当阿哈卢进场时,在至多两个其他目标生物上各放置一个+1/+1指示物。

每当一个由你操控、其上有+1/+1指示物且非衍生物的生物死去时,派出一个1/1白色,具飞行异能的精怪衍生生物。

拍档(你可将两个具有拍档异能的生物共同用作指挥官。)

🖌 Chris Rallis
3/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2020-11-10 official)

    你可以将两个都具有拍档,且颜色或颜色组合相同的永久物用作指挥官。在指挥官轮抽中,若你抽到的话,你甚至可以将两张具拍档异能的相同永久物都用作指挥官。要是你真这样作的话,请确保你为每个指挥官明确记录你从统帅区中施放它的次数,好分别计算每个指挥官的「指挥官税」。
    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • (2020-11-10 official)

    如果你的指挥官套牌有两个指挥官,则只有标识色能够同时满足两个指挥官之联合标识色的牌张才能放入你的套牌中。如果你将法蒂丝和柯迪斯用作你的指挥官,则你的套牌中能包含标识色含黑色和/或红色的牌,但不得放入标识色含绿色、白色或蓝色的牌。
    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • (2020-11-10 official)

    游戏开始后,两个指挥官的情况需分别记录。如果你施放过其中某个指挥官,你在第一次施放另一个的时候无需额外支付{二}。牌手会因受到来自其中同一个指挥官造成的总共21点战斗伤害而输掉游戏,并非计算这两个指挥官造成伤害的加总。
    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • (2020-11-10 official)

    两个指挥官在游戏开始时都位于统帅区,另外98张牌(若是指挥官轮抽游戏,则为58张牌)洗牌后成为你的牌库。
    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • (2020-11-10 gpt)

    如果某事物提及你的指挥官,且你有两个指挥官,则它指的是你选择的其中一个。如果你被指示对你的指挥官执行某动作(例如因指挥信标将其从统帅区置于你手上),则你在该效应发生时选择你的其中一个指挥官。
    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • (2020-11-10 official)

    如果阿哈卢上有+1/+1指示物,且它死去,则它的异能会因自己而触发。
    If Alharu has a +1/+1 counter on it and dies, its ability triggers for itself.
  • (2020-11-10 official)

    如果由你操控且其上有+1/+1指示物的生物和阿哈卢同时死去,则阿哈卢的异能会因该生物而触发。
    If a creature you control with a +1/+1 counter on it dies at the same time as Alharu, Alharu's ability triggers for that creature.
  • (2020-11-10 official)

    对于会检查你是否操控你的指挥官之效应,你操控任一指挥官或同时操控两个均能满足之。
    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • (2020-11-10 official)

    要将两张牌共同用作指挥官,这两张牌须在游戏开始时均具有拍档异能。就算两者之任一个在游戏过程中失去拍档异能,也不会令其不再是你的指挥官。
    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • (2020-11-10 official)

    你只会派出一个精怪衍生物,而非死去的生物上每有一个+1/+1指示物便派出一个。
    You create just one Spirit token, not one for each +1/+1 counter that was on the creature that died.