Paladin of Atonement Paladin of Atonement

Paladin of Atonement 赎罪神圣武士

Paladin of Atonement
{1}{W}
Creature — Vampire Knight 生物~吸血鬼/骑士 生物~吸血鬼/骑士

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature.

When this creature dies, you gain life equal to its toughness.

在每个维持开始时,若你上回合曾失去生命,则在赎罪神圣武士上放置一个+1/+1指示物。

当赎罪神圣武士死去时,你获得等同于其防御力的生命。

在每个维持开始时,若你上回合曾失去生命,则在此生物上放置一个+1/+1指示物。

当此生物死去时,你获得等同于其防御力的生命。

For every wound there is a blessing; for every death, a reckoning. 每处伤口皆有祝福;每次死亡皆有报应。 每处伤口皆有祝福;每次死亡皆有报应。
🖌 Lius Lasahido
1/1
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A

单卡释疑

  • (2018-01-19 gpt)

    要决定你因最后一个异能获得多少生命时,利用赎罪神圣武士最后在战场上时的防御力。如果其防御力小于0,则你不会获得生命。(你也不会失去生命。)
    To determine how much life you gain for the last ability, use Paladin of Atonement’s toughness as it last existed on the battlefield. If its toughness was less than 0, you won’t gain life. (You also won’t lose life.).
  • (2018-01-19 official)

    赎罪神圣武士的第一个异能只关心你是否在上回合中失去过生命,就算在失去生命时赎罪神圣武士还不在战场上也是一样。它不关心你失去了多少生命,你在该回合中是否获得过生命,甚至也不关心你获得的生命是否比失去的生命更多。
    Paladin of Atonement’s first ability cares only whether you lost life last turn, even if Paladin of Atonement wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.