



Invasion of Alara 进军阿拉若
Awaken the Maelstrom 唤醒涡心
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
唤醒涡心是五色。
目标牌手抓两张牌。你可以将一张神器牌从你手上放进战场。派出一个衍生物,此衍生物为一个由你操控的永久物之复制品。将三个+1/+1指示物分配给一个,两个或三个由你操控的生物。消灭目标由对手操控的永久物。
唤醒涡心是五色。
目标牌手抓两张牌。你可以将一张神器牌从你手上放进战场。派出一个衍生物,此衍生物为一个由你操控的永久物之复制品。将三个+1/+1指示物分配给一个,两个或三个由你操控的生物。消灭目标由对手操控的永久物。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:
单卡释疑
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(2023-04-14 official)
战役的「布防值」如牌张右下角的数字所示。战役进战场时上面有该数量的布防指示物。如果另一个永久物作为战役的复制品来进战场,则它进战场时上面也会有该数量的布防指示物。
A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters. -
(2023-04-14 official)
如果某战役上没有布防指示物,且其不是已触发但尚未离开堆叠之触发式异能的来源,则该战役会被置入其拥有者的坟墓场。此为状态动作。这不会触发围攻的固有触发式异能。
If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger. -
(2023-04-14 official)
如果你只放逐了一张法术力值等于或小于4的非地牌,则你可以施放它。如果你未如此作,则将它置于你手上。
If you exile only one nonland card with mana value 4 or less, you'll have the option to cast it. If you don't, you'll put it into your hand. -
(2023-04-14 official)
战役可以受到伤害,也可以成为指定「任意一个目标」之咒语和/或异能的目标。
A battle can be dealt damage and be target of spells and/or abilities that target "any target." -
(2023-04-14)
For Invasion of Alara's triggered ability, if you exile two nonland cards with mana value 4 or less, but you don't cast one of them, the one you don't put into your hand will remain in exile. It won't be put on the bottom of your library.
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(2023-04-14 gpt)
如果围攻上从未有过布防指示物(也许是因为某个永久物成为了其复制品),则你不能移去其上最后一个布防指示物。它会被置入其拥有者的坟墓场。你不会放逐它,也不会施放其另一面。
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face. -
(2023-04-14 official)
如果该咒语的法术力费用中包含{X},则你在以「不需支付其法术力费用」的方式施放它时必须将X的值选为0。
If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. -
(2023-04-14 official)
如果所复制的永久物是个衍生物,则派出的衍生物会复制派出该衍生物的效应原本所注明的特征。
If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token. -
(2023-04-14 official)
如果某张由转化式双面牌代表的牌张成为某围攻的复制品,则于该围攻的触发式异能结算时它会被放逐并施放已转化的那面。请注意,这仅适用于转化式双面牌,而平时即能选面施放的模式双面牌则不能如此。
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face. -
(2023-04-14 official)
所有围攻都具有以下这个固有异能:「当从此永久物上移去最后一个布防指示物时,将它放逐,然后你可以施放已转化的此牌,且不需支付其法术力费用。」
Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost." -
(2023-04-14 official)
此衍生物只会复制原版永久物上所印制的东西而已(除非该永久物也复制了其他东西或是个衍生物;后文将详述)。它不会复制下列状态:该生物是否为横置,它上面有没有指示物、贴附了灵气或武具,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。
The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on. -
(2023-04-14 official)
如果所复制的永久物本身已经复制了别的东西,则该衍生物进战场时,会是所选的永久物复制的样子。
If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied. -
(2023-04-14 gpt)
唤醒涡心有两个目标:一是要抓牌的牌手,二是要消灭的由对手操控的永久物。要施放唤醒涡心,你必须为这两个目标都选择合法目标。所有其他选择都在结算时作出。特别来说,这意味着你可以派出一个衍生物来复制你刚放进战场的神器(也许是你刚抓到的),然后在其上放置+1/+1指示物(如果它也是生物的话)。
Awaken the Maelstrom has two targets: the player who will draw cards and the permanent an opponent controls that will be destroyed. You must choose legal targets for both to cast Awaken the Maelstrom. All other choices are made on resolution. Specifically, this means you can create a token that's a copy of the artifact you just put onto the battlefield (which perhaps you just drew) and then put +1/+1 counters on it if it's also a creature. -
(2023-04-14 official)
于围攻进战场时,其操控者选择一位对手来作为其防卫者。
As a Siege enters the battlefield, its controller chooses an opponent to be its protector. -
(2023-04-14 official)
如果某个已在战场上的非战役永久物成为了围攻的复制品,则其操控者选择一位对手作为该战役的防卫者。不过,它很有可能会因其上没有布防指示物而进入其拥有者的坟墓场(后文将详述)。
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below). -
(2023-04-14 official)
如果你以「不需支付其法术力费用」的方式来施放咒语,就无法选择支付替代性费用来施放之。不过,你能够支付额外费用。如果该咒语有强制的额外费用,则你必须支付之。
If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those. -
(2023-04-14 official)
对战役造成的伤害,会让它失去该数量的布防指示物。
Damage dealt to a battle causes that many defense counters to be removed from it. -
(2023-04-14 official)
如果某个正受攻击的战役因故不再是战役,则它便会被移出战斗。类似地,如果其操控者在战斗期间发生变化,则该战役也会被移出战斗。
If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat. -
(2023-04-14 official)
如果所复制之永久物的法术力费用中包含{X},则X视为0。
If the copied permanent has {X} in its mana cost, X is 0. -
(2023-04-14 official)
围攻的操控者不能选择自己作为防卫者。如果围攻的防卫者因故获得了该围攻之操控权,则其须选择一位新牌手作为其防卫者。此为状态动作。
A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action. -
(2023-04-14 official)
在多人游戏中,如果某战役的防卫者离开游戏,且其目前未受攻击,则其操控者便须为其选择一个新的防卫者,此为状态动作。如果该战役目前正受攻击,则其操控者便要等到不存在「正向其进行攻击」的生物后,再为其选择防卫者。这就是说,此时该战役仍会继续受攻击,且会如常受到战斗伤害。
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal. -
(2023-04-14 official)
除了战役的防卫者,所有牌手都可以攻击该战役。特别一提,这就是说围攻的操控者可以攻击它。
A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it. -
(2023-04-14 official)
如果某个衍生物或某张并非由转化式双面牌代表的牌张成为某围攻的复制品,则就不能在围攻之触发式异能结算时施放它。它会留在放逐区。如果它是衍生物,则其于下一次检查状态动作时就会消失。
If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed. -
(2023-04-14 official)
当此衍生物进战场时,所复制的永久物之任何进战场异能都会触发。所复制之永久物上面任何「于[此永久物]进战场时」或「[此永久物]进战场时上面有…」的异能也都会生效。
Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied permanent will also work. -
(2023-04-14 official)
战役不能进行攻击或阻挡,就算其因故额外具有生物此类别也是如此。如果某个进行攻击或阻挡的生物因故额外获得战役此类别,则它也会被移出战斗。
Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat. -
(2023-04-14 official)
只有由某战役之防卫者操控的生物才能够阻挡向该战役进行攻击的生物。对围攻来说,这就意味着轮不到其操控者指派生物为其阻挡。
Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.