Spectral Adversary Spectral Adversary

Spectral Adversary 幽魂仇敌

Spectral Adversary
{1}{U}
Creature — Spirit 生物~精怪 生物~精怪

Flash

Flying

When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.

闪现

飞行

当幽魂仇敌进战场时,你可以支付{1}{U}任意次数。当你支付此费用一次或数次时,根据该数量在幽魂仇敌上放置等量的+1/+1指示物,然后至多等量的其他目标神器,生物和/或结界跃离。

闪现

飞行

当此生物进场时,你可以支付{1}{U}任意次数。当你支付此费用一次或数次时,根据该数量在此生物上放置等量的+1/+1指示物,然后至多等量的其他目标神器,生物和/或结界跃离。

🖌 Uriah Voth
2/1
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2021-09-24 official)

    在你支付了{一}{蓝}此费用一次或数次后,另一个异能会触发且你要为它选择目标。牌手可以在那时回应此新异能。于该异能结算时,幽魂仇敌获得+1/+1指示物且目标永久物会跃离。
    After you pay the {1}{U} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.
  • (2021-09-24 official)

    如果进行攻击或阻挡的生物跃离,则它会被移出战斗。
    An attacking or blocking creature that phases out is removed from combat.
  • (2021-09-24 gpt)

    任何注记「只要…」的持续性效应会忽略已跃离的物件。如果忽略这些物件会导致该效应的条件不再满足,则该效应的持续时间会终止。举例来说,跃离夺心魔会使其持续性效应(「只要你操控夺心魔」)的持续时间终止。
    Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.
  • (2021-09-24 official)

    永久物跃回时会记得牌手于其进战场时为它作的选择。
    Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • (2021-09-24 official)

    于永久物跃离时,所有贴附于其上的灵气和武具也会同时跃离。这类灵气和武具会与该永久物一同跃回,且跃回时依旧贴附于该永久物上。
    As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
  • (2021-09-24 official)

    跃离不会触发任何「离开战场」异能。类似地,跃回时也不会触发任何「进战场」异能。
    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • (2021-09-24 official)

    永久物是于其操控者的重置步骤中,在该牌手重置其永久物之前的时刻跃回。以此法跃回的生物能够在当回合中进行攻击及支付{横置}费用。如果某永久物跃离时其上有指示物,则它跃回时上面也会有同样的指示物。
    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • (2021-09-24 official)

    永久物在跃离期间视作不存在。这类永久物不能成为咒语或异能的目标,其静止式异能对游戏没有效果,其触发式异能不会触发,其不能进行攻击或阻挡,诸如此类。
    Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • (2021-09-24 official)

    如果你的一个永久物因效应之故受对手操控,然后该永久物跃离,但该改变操控权的效应在其跃回前就已终止,则该永久物会于该对手的下一个重置步骤开始时在你的操控下跃回。如果该对手在其下一个重置步骤到来前就离开了游戏,则该永久物会在过了其本来要开始下一个回合之时点后的下一个重置步骤中跃回。
    If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.