

Urza's Saga 克撒传
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)
I — 克撒传获得「{T}:加{C}。」
II — 克撒传获得「{2},{T}:派出一个0/0无色组构体衍生神器生物,且具有『你每操控一个神器,此生物便得+1/+1。』」
III — 从你的牌库中搜寻一张法术力费用为{0}或{1}的神器牌,将之放进战场,然后洗牌。
(于此传纪进场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)
I — 此传纪获得「{T}:加{C}。」
II — 此传纪获得「{2},{T}:派出一个0/0无色组构体衍生神器生物,且具有『你每操控一个神器,此衍生物便得+1/+1。』」
III — 从你的牌库中搜寻一张法术力费用为{0}或{1}的神器牌,将之放进战场,然后洗牌。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2021-06-18 official)
克撒传会因其第一章和第二章各获得一个异能。只要它在战场上,便会一直具有这些异能。
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield. -
(2021-06-18 gpt)
如果克撒传失去其所有章节异能,但仍是传纪(也许是由于受到腥红之月这类牌的影响),则它会立即被牺牲。
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed. -
(2021-06-18 official)
由于克撒传是地,因此你只能将它当作地来使用。不能将它当作咒语来施放。
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell. -
(2021-06-18 official)
尽管克撒传是地,但它同时也是传纪,因此在其最后一个章节异能结算后仍要将它牺牲。
Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves. -
(2021-06-18 gpt)
虽然克撒传具有克撒地此地类别,但它不会与克撒的塔、克撒的矿脉或克撒的动力炉产生互动。
Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant. -
(2021-06-18 official)
在结算章节异能III时,你就只能找到实际法术力费用为{零}或{一}的牌,而不找到法术力值为0或1的牌。举例来说,你不能找到法术力费用为{蓝}的牌或法术力费用为{X}的牌。
While resolving the chapter III ability, you can find only a card with actual mana cost {0} or {1}, not mana value 0 or 1. For example, you couldn't find a card with mana cost {U} or one with mana cost {X}.