Fangorn, Tree Shepherd Fangorn, Tree Shepherd

Fangorn, Tree Shepherd 牧树者范贡

Fangorn, Tree Shepherd
{4}{G}{G}{G}
Legendary Creature — Treefolk 传奇生物~树妖 传奇生物~树妖

Treefolk you control have vigilance.

Whenever one or more Treefolk you control attack, add twice that much {G}.

You don't lose unspent green mana as steps and phases end.

由你操控的树妖具有警戒异能。

每当由你操控的一个或数个树妖攻击时,加该数量两倍的{G}

你不会因步骤与阶段结束失去未用尽的绿色法术力。

由你操控的树妖具有警戒异能。

每当由你操控的一个或数个树妖攻击时,加该数量两倍的{G}

你不会因步骤与阶段结束失去未用尽的绿色法术力。

"I am an Ent. Fangorn is my name according to some, Treebeard others make it." 「我是个恩特。有些人叫我范贡,还有一些人叫我树须。」 「我是个恩特。有些人叫我范贡,还有一些人叫我树须。」
🖌 Jesper Ejsing
4/10
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A

单卡释疑

  • (2023-06-16 gpt)

    只要牧树者范贡在战场上,你就能无限期保留未用完的绿色法术力。这意味着,如果你在某个步骤或阶段中加了绿色法术力,则你可以在稍后的步骤或阶段,甚至是稍后的回合中使用它。其他颜色的法术力则会如常在每个步骤和阶段结束时消失。
    You can keep unspent green mana indefinitely while Fangorn, Tree Shepherd is on the battlefield. That means if you add a green mana during one step or phase, you can spend it during a later step or phase, or even a later turn. Other types of mana will be lost as normal as each step and phase ends.
  • (2023-06-16 gpt)

    如果你加的绿色法术力具有某些附加条件(例如由王城大厅产生者),则无论你何时使用该法术力,这些条件都会生效。
    If a green mana you add has certain restrictions or riders associated with it (for example, if it was produced by Great Hall of the Citadel), they'll apply to that mana no matter when you spend it.
  • (2023-06-16 gpt)

    一旦牧树者范贡离开战场,你便要在当前步骤或阶段结束之前利用未用完的绿色法术力,否则它便会如常消失。除了失去法术力之外,不会有其他惩罚。
    Once Fangorn, Tree Shepherd leaves the battlefield, you have until the end of the current step or phase to spend your unspent green mana before it is lost as normal. There is no penalty associated with this other than the loss of the mana.