

Bloodchief Ascension (血侯腾扬)
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
在每个结束步骤开始时,若有对手本回合失去过2点或更多生命,则你可以在此结界上放置一个探索指示物。(伤害会导致失去生命。)
每当一张牌从任何区域进入对手的坟墓场时,若此结界上有三个或更多探索指示物,则你可以令该牌手失去2点生命。若你如此作,则你获得2点生命。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2009-10-01 gpt)
血侯腾扬的第一个异能只检查是否有失去生命。它不关心是否也有获得生命。举例来说,如果某对手在该回合中失去过4点生命,且获得过6点生命,则该牌手的总生命会比他在该回合开始时的总生命要高~但血侯腾扬的第一个异能仍会触发。
Bloodchief Ascension’s first ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension’s first ability will still trigger. -
(2009-10-01 gpt)
血侯腾扬的第一个异能具有“以‘若’开头的子句”。除非在结束步骤开始时,某对手已经失去过2点或更多生命,否则该异能根本不会触发。
Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins. -
(2009-10-01 gpt)
要让第一个异能触发,必须是同一位对手失去2点生命。两位对手各失去1点生命不会触发此异能。此异能每回合最多只会触发一次,无论有多少位对手失去2点或更多生命都是如此。
For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life. -
(2009-10-01 gpt)
血侯腾扬的第二个异能并非离开战场触发式异能,因为放进对手坟墓场的牌可能来自任何地方。举例来说,如果血侯腾扬上有三个探索指示物,且有一个由对手拥有的永久物与之同时被消灭,则游戏不会“回溯”到之前的游戏状态,血侯腾扬的第二个异能不会触发。
Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger. -
(2009-10-01 gpt)
血侯腾扬的第一个异能,会检查每位对手在整个回合中失去的生命数量,就算血侯腾扬并不在战场上也是如此。
Bloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time.