Evolution Sage (演化智者)

Evolution Sage
{2}{G}
Creature — Elf Druid Creature — Elf Druid 生物~妖精/德鲁伊
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
地落~每当一个由你操控的地进场时,增殖。(选择任意数量的永久物和/或牌手,然后为其已有之每种指示物各多放置一个同类的指示物。)
"To care for yourself, cultivate the world. To care for the world, cultivate yourself." "To care for yourself, cultivate the world. To care for the world, cultivate yourself." 「关怀自己,栽培世界。关怀世界,栽培自己。」
🖌 Simon Dominic
3/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2024-11-08 MTGZH)

    每当一个由你操控的地进战场时,每个由你操控的永久物上的地落异能都会触发。你可以将这些异能以任意顺序放进堆叠。你最后放进堆叠的异能会最先结算(因此,你可以决定这些异能结算的顺序)。
    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • (2024-11-08 MTGZH)

    每当一个地由于任何原因在你的操控下进场时,就会触发地落异能。每当你正常地使用一个地,以及每当有咒语或异能使得你将一个地在你的操控下放进战场时,它都会触发。
    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • (2024-11-08 official)

    某个已在战场上的永久物因故成为地,也不会触发地落异能。
    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • (2023-02-04 official)

    牌手可以回应效应中包含增殖的咒语或异能。不过,一旦该咒语或异能开始结算,并且其操控者已着手选择哪些永久物与牌手将得到新的指示物,则任何牌手均已无法去回应此事。
    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • (2023-02-04 official)

    如果某牌手或永久物上有多于一种指示物,且你选择要让其额外获得指示物,则你必须为其上每种指示物的数量都加一。你不能只增加其上的某一种指示物,而不改变其他指示物的数量。
    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • (2023-02-04 official)

    如果某个永久物上确实同时有+1/+1和-1/-1指示物,则状态动作会成对移除这两类指示物,直到该永久物上只剩其中一种指示物为止。
    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • (2023-02-04 official)

    对注记于「每当你增殖时」触发的异能而言,就算在如此作时未选择任何永久物或牌手,此类异能也会触发。
    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • (2023-02-04 official)

    你不一定要选择每一个具有指示物的永久物或牌手,只要选择你想要增加指示物者即可。由于「任意数量」包括零,你甚至完全不用选择任何永久物,也完全不用选择任何牌手。
    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • (2023-02-04 official)

    增殖时,你可以选择任何具有指示物的永久物,包括由对手操控者。你也可以选择任何其上有指示物的牌手,包括对手。你不能选择在战场以外区域中的牌,就算其上有指示物者亦然。
    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.