Barbed Spike (麦芒刺)

Barbed Spike
{1}{W}
Artifact — Equipment Artifact — Equipment 神器~武具

When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it.

Equipped creature gets +1/+0.

Equip {2}

When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it.

Equipped creature gets +1/+0.

Equip {2}

当此武具进场时,派出一个1/1无色,具飞行异能的振翼机衍生神器生物,然后将此武具贴附于其上。

佩带此武具的生物得+1/+0。

佩带{2}

🖌 James Paick
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A

单卡释疑

  • (2021-06-18 official)

    就算没能将麦芒刺装备到该衍生物上(也许是因为有人回应该异能将之消灭),也会派出衍生物。
    The token will still be created even if Barbed Spike is not able to be attached to it (perhaps because it was destroyed in response to the ability).
  • (2021-06-18 official)

    「派出振翼机衍生物」与「将麦芒刺装备于其上」是于同一个异能结算过程中顺次发生的两件事。不存在「已派出衍生物,但武具还没装备上去」这样的时间点,能让对手可以有所反应。
    Creating the Thopter token and attaching Barbed Spike to it happen as part of the resolution of the same ability. There is no time for an opponent to react after the token is created but before the Equipment is attached.