Putrid Goblin (腐臭鬼怪)

Putrid Goblin
{1}{B}
Creature — Zombie Goblin Creature — Zombie Goblin 生物~灵俑/鬼怪
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且上面有一个-1/-1指示物。)
Too stupid to survive, too dumb to die. Too stupid to survive, too dumb to die. 笨得活不了,蠢得死不掉。
🖌 Winona Nelson
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A

单卡释疑

  • (2019-06-14 official)

    如果具留存异能的牌死去,但在其留存的触发式异能结算之前,就已被移离坟墓场,则它不会返回战场。
    If a card with persist is removed from the graveyard after it dies but before the ability trigger resolves, it won’t be returned to the battlefield.
  • (2019-06-14 official)

    如果某个生物同时具有+1/+1和-1/-1指示物,则状态动作会先成对移除这两类指示物,直到该生物上只剩其中一种指示物为止。如果腐臭鬼怪的-1/-1指示物以此法被移除,则它的留存异能便能再度将它移回。
    If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. Putrid Goblin’s persist ability can bring it back again if its -1/-1 counters are removed this way.
  • (2019-06-14 official)

    如果具有留存异能的生物上面有+1/+1指示物,并且即将获得的-1/-1指示物之数量足以让它因致命伤害而被消灭,或是让其防御力降为0或更少而置入其拥有者的坟墓场,则留存不会触发,该牌也不会回到战场。这是因为留存异能会检查该生物最后在战场时的样子,而该时刻其上仍有-1/-1指示物。
    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point.
  • (2019-06-14 official)

    留存异能将该生物移回到战场后,它会是个全新的物件,与先前的存在状况毫无关联。先前结附于其上的灵气不会返回战场。先前装备在其上的武具仍会保持卸装状态。新生物也不会获得先前其上所具有的任何指示物。
    Once persist returns the creature, it’s considered a new object with no relation to the object that it was. Auras that were attached to it won’t return to the battlefield. Equipment that was attached to it will remain unattached. Any counters that were on it won’t be put on the new creature.