



Day (白昼)
(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.)
As it becomes day, transform all nightbound permanents.
If a player casts no spells during their own turn, it becomes night next turn.
(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.)
As it becomes day, transform all nightbound permanents.
If a player casts no spells during their own turn, it becomes night next turn.
(如果天色成为白昼或黑夜,或是有昼形永久物进战场,便需在本盘游戏的剩余时段中记录当前天色状态。)
于天色成为白昼时,转化所有夜形永久物。
如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。
Night (黑夜)
As it becomes night, transform all daybound permanents.
Permanents enter the battlefield nightbound.
If a player casts at least two spells during their own turn, it becomes day next turn.
As it becomes night, transform all daybound permanents.
Permanents enter the battlefield nightbound.
If a player casts at least two spells during their own turn, it becomes day next turn.
于天色成为黑夜时,转化所有昼形永久物。
永久物以夜形状态进战场。
如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。
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