

Leather Armor (皮甲)
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {0}. Activate only once each turn.
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {0}. Activate only once each turn.
佩带此武具的生物得+0/+1且具有守护{1}。(每当佩带此武具的生物成为由对手操控之咒语或异能的目标时,除非该牌手支付{1},否则反击之。)
佩带{0}。每回合只能起动一次。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
单卡释疑
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(2021-07-23 official)
该异能只看牌手所失去的生命总量,而不会考虑其可能获得的生命数量。举例来说,如果某对手失去4点生命,然后获得5点生命,之后由你操控的生物对其造成3点战斗伤害,则该徽记的异能会触发,且该对手会失去1点生命。
Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life. -
(2021-07-23 official)
该徽记的触发式异能,是在由你操控的生物向某对手造成战斗伤害后,检查该牌手于整个回合过程中失去过的生命总量。如果该数量为8或更多,则该异能不会触发。
The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger. -
(2021-07-23 official)
如果某个具守护异能的生物佩带了皮甲,则当它成为由对手操控之咒语或异能的目标时,两个守护异能都会触发。
If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.