时空混沌 (PLC) #49
2007-02-02 | 非普通 |


Tidewalker 涌潮妖
Tidewalker
{2}{U}
Creature — Elemental
生物~元素
生物~元素
This creature enters with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.
你每操控一个海岛,涌潮妖进场时其上便有一个计时指示物。
消逝(在你的维持开始时,从其上移去一个计时指示物。 当移去最后一个时,将它牺牲。)
涌潮妖的力量与防御力各等同于其上计时指示物的数量
此生物进场时上面有数个计时指示物,其数量为由你操控的海岛数量。
消逝(在你的维持开始时,从此生物上移去一个计时指示物。当移去最后一个时,将它牺牲。)
涌潮妖的力量和防御力各等同于其上计时指示物的数量。
🖌 Dave Kendall
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标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
单卡释疑
-
(2007-02-01 gpt)
如果当涌潮妖进场时,你未操控任何海岛,则其消逝异能没有效果。(它进场时上面没有计时指示物,因此其上的两个消逝触发式异能都不会触发。参见上文一般规则章节的「消逝」。)另一方面,如果没有其他东西能提升其防御力,则它会是0/0并被置入其拥有者的坟墓场。
If you don't control any Islands when Tidewalker enters, its vanishing ability has no effect. (It enters with no time counters on it, so neither of the vanishing triggers can trigger. See "Vanishing" in the General Notes section above.) On the other hand, it will be 0/0 and will be put into its owner's graveyard unless something is boosting its toughness. -
(2007-02-01 gpt)
除非有东西能提升涌潮妖的防御力,否则在移去最后一个计时指示物时,它会因防御力为0而被置入坟墓场,此时还来不及因消逝的缘故将其牺牲。
Unless something is boosting Tidewalker's toughness, when the last time counter is removed, it will be put into the graveyard as a state-based action for having 0 toughness before it can be sacrificed as the result of vanishing.