Retether 重新连系

Retether
{3}{W}
Sorcery 法术 法术
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
将所有灵气牌从你的坟墓场移回场上。 只有生物能以此法被结附。 (如果场上每个生物都无法让某灵气牌结附,则此牌会留在你的坟墓场。)
将所有灵气牌从你的坟墓场移回战场。只有生物能以此法被结附。(无法结附于战场上生物的灵气牌会留在你的坟墓场中。)
The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present. 时缝触及无数的时间流,将另类过往产生的不同版本事物都带到现今。 时缝触及无数的时间流,将另类过往产生的不同版本事物都带到现今。
🖌 Dan Murayama Scott
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:万智烽火

单卡释疑

  • (2007-02-01 gpt)

    灵气不需要注明「结附于生物」才能返回战场。举例来说,如果有一个变成生物的地,则具有「结附于地」的灵气会返回战场。
    Auras don't need to say "enchant creature" to return to the battlefield. For example, an Aura with "enchant land" will return to the battlefield if there's an animated land for it to enchant.
  • (2007-02-01 gpt)

    所有灵气同时返回战场。在将任何灵气移回战场之前,便会检查某灵气是否能贴附于生物上,且此时并不会考虑同时移回战场的灵气。举例来说,如果你的坟墓场中有护体纹身(赋予所结附的生物反结界保护异能)和神圣之力,且战场上只有一个生物,则这两个灵气会同时移回战场并贴附在该生物上,然后在下一次检查状态动作时,神圣之力便会被置入你的坟墓场。
    All the Auras return to the battlefield simultaneously. Whether an Aura can be attached to a creature is checked before any of them are returned and doesn't take into account any simultaneously returning Auras. For example, if Tattoo Ward (which gives enchanted creature protection from enchantments) and Holy Strength are in your graveyard and there's only one creature on the battlefield, both Auras are returned to the battlefield attached to that creature, then Holy Strength is put into your graveyard the next time state-based actions are checked.