Deadlock Trap Deadlock Trap

Deadlock Trap 死锁陷阱

Deadlock Trap
{3}
Artifact 神器 神器

This artifact enters tapped.

When this artifact enters, you get {E}{E} (two energy counters).

{T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.

死锁陷阱须横置进战场。

当死锁陷阱进战场时,你得到{E}{E}(两个能量指示物)。

{T},支付{E}:横置目标生物或鹏洛客。本回合中其起动式异能不能起动。

此神器须横置进场。

当此神器进场时,你得到{E}{E}(两个能量指示物)。

{T},支付{E}:横置目标生物或鹏洛客。本回合中其起动式异能不能起动。

🖌 Jason Rainville
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A

单卡释疑

  • (2016-09-20 official)

    如果已横置的生物因故成为未横置,则其可以如常攻击和阻挡,但在该回合内其异能依旧不能起动。
    If the tapped creature somehow becomes untapped, it can attack and block as normal, but its abilities still can't be activated this turn.
  • (2016-09-20 gpt)

    一旦牌手已宣告某异能,便不能利用死锁陷阱来撤销。你必须在该牌手起动异能之前起动死锁陷阱的最后一个异能。
    Once a player has announced an ability, Deadlock Trap can't be used to undo it. The last ability must be activated before that player activates that ability.
  • (2018-01-19 gpt)

    故事中有许多重要时刻,但最重要的时刻(称为「故事聚焦」)会在牌上展示。这些牌的文字栏中有鹏洛客符号;此符号对游戏没有影响。你可以在http://www.mtgstory.com上阅读更多关于这些事件的官方Magic小说。
    There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • (2024-06-07 official)

    如果有效应让你得到一个或数个{能},你会得到该数量的能量指示物。支付一个或数个{能},你便失去等量的能量指示物。你所支付的能量指示物不能超过你目前拥有的能量指示物数量。而其他会与牌手得到、具有或失去指示物互动的效应,都会如此与能量指示物产生互动。
    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • (2024-06-07 official)

    如果某个具一个或数个目标的咒语或异能注记着「你『可以支付』一定数量的{能}」,且其指定的所有目标都已不合法,则该咒语或异能不会结算。你无法支付任何{能},就算你希望如此作也不行。
    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • (2024-06-07 official)

    有些触发式异能指示你「可以支付」一定数量的{能}。你无法多次支付该数量好让效应翻倍。在这类异能结算时,你仅需选择是否要支付该数量的{能}。
    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • (2024-06-07 official)

    某些让你得到{能}的咒语或异能可能需要你指定目标。如果于该咒语或异能试图结算时,其所选的全部目标都已经是不合法目标,则它不会结算。你不会得到任何{能}。
    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • (2024-06-07 official)

    能量指示物不是法术力。它们不会因步骤、阶段,以及回合结束而消失,且加「任一类别」之法术力的效应无法让你得到能量指示物。
    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • (2016-09-20 official)

    鹏洛客进战场后,主动牌手会获得优先权,可以起动该鹏洛客的异能,这会在有牌手能够起动死锁陷阱的最后一个异能之前发生。
    After a planeswalker enters the battlefield, the active player receives priority and may activate an ability of that planeswalker before any player can activate Deadlock Trap's last ability.
  • (2016-09-20 official)

    如果该目标永久物上的某个异能之时机限制允许牌手在回应死锁陷阱的最后一个异能时起动之,则该牌手便可以如此作来回应。
    Players may respond to Deadlock Trap's last ability by activating an ability of the target permanent if that ability's timing permissions allow it.
  • (2016-09-20 official)

    已横置的鹏洛客可以如常被攻击或受到伤害。
    A tapped planeswalker can be attacked or dealt damage as normal.
  • (2016-09-20 official)

    起动式异能会包含冒号。通常会写成「[费用]:[效应]。」有些关键字也属于起动式异能;它们的规则提示中会包含冒号。
    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • (2024-06-07 official)

    {能}是能量符号。它代表一个能量指示物。
    {E} is the energy symbol. It represents one energy counter.
  • (2024-06-07 official)

    务必仔细记录每位牌手得到的能量指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。(在高级别的比赛中,可能不允许利用骰子来记录牌手具有的指示物。)
    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • (2024-06-07 official)

    能量指示物是玩家可具有的一种指示物。它们没有与任何特定的永久物相关联。
    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • (2024-06-07 official)

    有些注记「你『可以支付』一定数量的{能}」之触发式异能,其后利用「若你如此作」的字眼来带出其所产生的效应。若是这种情况,则在你作出决定后,便没有牌手能有所行动来阻止异能的该部分效果产生效应。如果该支付字句之后是用「当你如此作」来带出后续文字,则你需先为该自身触发式异能来选择目标并将之放入堆叠,之后牌手才能有所行动。
    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.