Battle for Bretagard Battle for Bretagard

Battle for Bretagard 碧塔嘉保卫战

Battle for Bretagard
{1}{G}{W}
Enchantment — Saga 结界~传纪 结界~传纪

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Warrior creature token.

II — Create a 1/1 green Elf Warrior creature token.

III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)

I — 派出一个1/1白色人类/战士衍生生物。

II — 派出一个1/1绿色妖精/战士衍生生物。

III — 选择任意数量由你操控的衍生神器和/或衍生生物,且其名称须各不相同。对每个这类衍生物而言,派出一个为前者之复制品的衍生物。

(于此传纪进场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)

I — 派出一个1/1白色人类/战士衍生生物。

II — 派出一个1/1绿色妖精/战士衍生生物。

III — 选择任意数量由你操控的衍生神器和/或衍生生物,且其名称须各不相同。对每个这类衍生物而言,派出一个为前者之复制品的衍生物。

🖌 Igor Kieryluk
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2021-02-05 official)

    章节异能III并不指定任一衍生物为目标。你是于该异能结算时,才选择要复制哪些衍生物。
    The chapter III ability doesn't target any of the tokens. You choose which ones you're copying as the ability resolves.
  • (2021-02-05 official)

    如果原版衍生物本身已经复制了别的东西,则新派出的衍生物会复制原版衍生物当前的可复制特征值。在大多数情况下,它会成为原版衍生物所复制东西的复制品。如果它复制的是法术力费用中包含{X}的永久物,则X为0。
    If the original token is copying something else, the token you create will use the copiable values of the original token. In most cases, it will be a copy of whatever the original token is copying. If it's copying a permanent or card with {X} in its mana cost, X is 0.
  • (2021-02-05 official)

    如果传纪上已有的学问指示物数量已等于或大于某章节异能的章节编号,则在该传纪上新放置学问指示物时,前述章节异能便不再触发。举例来说,在已有两个学问指示物的传纪上新放置一个学问指示物,会触发该传纪的章节异能III,但不会再度触发章节异能I和II。
    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  • (2021-02-05 official)

    于传纪进战场时,其操控者在其上放置一个学问指示物。于你的战斗前行动阶段开始时(紧跟抓牌步骤之后),你再在每个由你操控的传纪上各放置一个学问指示物。以上述方式在传纪上放置学问指示物不会用到堆叠。
    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • (2021-02-05 official)

    如果数个章节异能同时触发,则这些异能的操控者依任意顺序将它们放入堆叠。如果其中任何异能需要指定目标,则你是于将相应异能放进堆叠时决定其目标,此时已触发的异能都还未结算。
    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • (2021-02-05 official)

    当你派出的衍生物进战场时,它们所具有的任何进战场异能都会触发。衍生物上面任何「于[此永久物]进战场时」或「[此永久物]进战场时上面有…」的异能也都会生效。
    Any enters-the-battlefield abilities of tokens you create will trigger when they enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the tokens will also work.
  • (2021-02-05 official)

    位于传纪文字栏左侧的每个符号均代表一个章节异能。章节异能属于触发式异能,对任一章节异能而言,若在传纪上新放置学问指示物之后,该类指示物的数量等于或大于此异能的章节编号,此异能便会触发。章节异能会进入堆叠,可以被回应。
    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • (2021-02-05 gpt)

    除非派出衍生物的效应特别注明其名称,否则衍生物的名称为其生物类别加上「衍生」二字。特别一提,人类/战士衍生生物与妖精/战士衍生生物的名称不同,且你可以利用章节异能III来各派出一个复制品。
    Unless the effect that creates a token specifies a different name, the name of a token is the same as its creature types plus the word "Token". In particular, a Human Warrior creature token has a different name than an Elf Warrior creature token, and you may create a copy of each using the chapter III ability.
  • (2021-02-05 official)

    章节异能一旦触发,则无论传纪获得或失去指示物,还是传纪已离开战场,堆叠上的异能都不会受到影响。
    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • (2021-02-05 official)

    一旦传纪上的学问指示物数量等于或大于此传纪上章节异能的最大章节编号数字,则在该传纪的章节异能离开堆叠后(最有可能的原因是完成结算或被反击),该传纪的操控者便需立刻将其牺牲。这属于状态动作,不用到堆叠。
    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • (2021-02-05 official)

    你派出的衍生物都会复制派出原版衍生物之效应原本所注明的特征。新派出的衍生物不会复制下列状态:该衍生物是否为横置,它上面是否有指示物、结附了灵气、装备了武具,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。
    Each token you create copies the original characteristics of the token it's copying as stated by the effect that created that token. The newly created token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
  • (2021-02-05 official)

    移去学问指示物此动作不会触发先前章节的章节异能。如果曾从传纪上移去指示物,则当该传纪新获得学问指示物时,仍会触发对应的章节异能。
    Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.