

Strong, the Brutish Thespian 粗暴演员壮壮
Ward {2}
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
守护{2}
激怒~每当壮壮受到伤害时,你得到三个拉德指示物并在壮壮上放置三个+1/+1指示物。
你会因辐射量而获得生命,而非失去生命。
守护{2}
激怒~每当壮壮受到伤害时,你得到三个拉德指示物并在壮壮上放置三个+1/+1指示物。
你会因辐射量而获得生命,而非失去生命。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方
单卡释疑
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(2024-03-08 official)
务必仔细记录每位牌手得到的拉德指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. -
(2024-03-08 official)
拉德指示物不会随步骤、阶段或回合结束而消失。只会在有效应令牌手移去自身的拉德指示物时才会不见。
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves. -
(2024-03-08 official)
这些牌都是同时被全部磨掉,也就是说,只要磨掉了至少一张非地牌,注记于「每当一位或多位牌手磨掉一张或数张非地牌时」触发的异能便会触发,且只会触发正好一次。
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled. -
(2024-03-08 gpt)
在使用队伍共享回合模式的游戏中(例如魔王游戏或双头巨人游戏),与拉德指示物相关联的固有触发式异能会为主动队伍中每位具有拉德指示物的牌手触发一次。每个异能的操控者为相应的牌手。
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players. -
(2024-03-08 official)
壮壮的最后一个异能,会改变当具有拉德指示物所关联之固有触发式异能结算时所发生的事情。虽然你仍要磨掉等同于你具有之拉德指示物数量的牌,且每磨掉一张非地牌,还是会从身上移去一个拉德指示物,但会改为在每磨掉一张非地牌时,你获得1点生命,而非失去生命。
Strong’s last ability changes what happens when the inherent triggered ability associated with having rad counters resolves. You’ll still mill cards equal to the number of rad counters you have, and you’ll still remove a rad counter from yourself for each nonland card you milled, but instead of losing life, you’ll gain 1 life for each nonland card you milled. -
(2024-03-08 official)
如果壮壮受到了致命伤害,其激怒异能仍会触发。由于在该异能结算前,壮壮就已经离开战场,因此你不会在其上放置三个+1/+1指示物。在此情况下(或其他当壮壮的激怒异能结算时,它已不在战场上的情况),你仍会得到三个拉德指示物。
If lethal damage is dealt to Strong, its enrage ability triggers. Strong leaves the battlefield before that ability resolves, so you won’t put three +1/+1 counters on it. In this or any other case where Strong is no longer on the battlefield when its enrage ability resolves, you’ll still get three rad counters. -
(2024-03-08 official)
而其他会与牌手得到、具有或失去指示物互动的效应(例如增殖),都会如此与拉德指示物产生互动。
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters. -
(2024-03-08 official)
如果数个来源同时对壮壮造成伤害(最有可能的原因是有数个生物同时阻挡它),则其激怒异能只会触发一次。
If multiple sources deal damage to Strong at the same time, most likely because multiple creatures blocked it, its enrage ability will trigger only once. -
(2024-03-08 official)
「具有拉德指示物」此事会带来一个与之关联的固有触发式异能。该触发式异能没有来源,且由主动牌手操控。该异能的完整叙述为「在具有拉德指示物之牌手战斗前的行动阶段开始时,该牌手磨等同于其具有之拉德指示物数量的牌。每以此法磨掉一张非地牌,该牌手便失去1点生命并从自己上移去一个拉德指示物。」
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.” -
(2024-03-08 official)
拉德指示物是牌手可具有的一种指示物。它们没有与任何特定的永久物相关联。
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents. -
(2024-03-08 official)
如果当拉德指示物的触发式异能结算时,该牌手牌库中剩余的牌张数量少于其所具有的拉德指示物,则该牌手需磨掉尽可能多的牌。
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.