Harold and Bob, First Numens 最初树人哈罗德与鲍勃

Harold and Bob, First Numens
{2}{G}
Legendary Creature — Treefolk Mutant 传奇生物~树妖/突变体 传奇生物~树妖/突变体

Vigilance, reach

When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

警戒,延势

当最初树人哈罗德与鲍勃死去时,若它是生物,则将它移回战场。它是灵气结界,且具有「结附于由你操控的树林」与「所结附的树林具有『{T}:加三点任意颜色的单色法术力。你得到两个拉德指示物。』」哈罗德与鲍勃失去所有其他异能。

警戒,延势

当哈罗德与鲍勃死去时,若它是生物,则将它移回战场。它是灵气结界,且具有「结附于由你操控的树林」与「所结附的树林具有『{T}:加三点任意颜色的单色法术力。你得到两个拉德指示物。』」哈罗德与鲍勃失去所有其他异能。

🖌 Andrea Piparo
3/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2024-03-08 gpt)

    如果你操控哈罗德与鲍勃,则当它死去且仍是生物时,你会将它移回战场。此时该牌的拥有者并不重要。你会于它移回战场时选择要结附于哪个由你操控的树林。
    If you control Harold and Bob, you'll return it to the battlefield when it dies while it's a creature. It doesn't matter who owns the card. You'll choose which Forest you control it will enchant as it returns to the battlefield.
  • (2024-03-08 official)

    如果某个为哈罗德与鲍勃之复制品的非衍生物永久物于其为生物期间死去,则它会作为灵气返回战场,且只具有将它移回战场之效应所赋予的异能。虽然它仍会保留其名字、颜色和超类别,但只会是灵气结界,而没有其他类别或副类别。
    If a nontoken permanent that's a copy of Harold and Bob dies while it's a creature, it will return to the battlefield as an Aura with only the abilities granted by the effect that returned it to the battlefield. It will also retain its name, colors, and supertypes, but it will be an Aura enchantment with no other types or subtypes.
  • (2024-03-08 official)

    如果当拉德指示物的触发式异能结算时,该牌手牌库中剩余的牌张数量少于其所具有的拉德指示物,则该牌手需磨掉尽可能多的牌。
    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
  • (2024-03-08 official)

    而其他会与牌手得到、具有或失去指示物互动的效应(例如增殖),都会如此与拉德指示物产生互动。
    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • (2024-03-08 official)

    为哈罗德与鲍勃之复制品的衍生物,不会从其拥有者的坟墓场返回战场。
    A token that's a copy of Harold and Bob won't return to the battlefield from its owner's graveyard.
  • (2024-03-08 official)

    拉德指示物是牌手可具有的一种指示物。它们没有与任何特定的永久物相关联。
    Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • (2024-03-08 official)

    「具有拉德指示物」此事会带来一个与之关联的固有触发式异能。该触发式异能没有来源,且由主动牌手操控。该异能的完整叙述为「在具有拉德指示物之牌手战斗前的行动阶段开始时,该牌手磨等同于其具有之拉德指示物数量的牌。每以此法磨掉一张非地牌,该牌手便失去1点生命并从自己上移去一个拉德指示物。」
    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
  • (2024-03-08 official)

    如果此时没有哈罗德与鲍勃可以合法结附的东西,则它会留在其拥有者的坟墓场中,不会返回战场。
    If there's nothing for Harold and Bob to legally enchant, it remains in its owner's graveyard instead of returning to the battlefield.
  • (2024-03-08 official)

    这些牌都是同时被全部磨掉,也就是说,只要磨掉了至少一张非地牌,注记于「每当一位或多位牌手磨掉一张或数张非地牌时」触发的异能便会触发,且只会触发正好一次。
    The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
  • (2024-03-08 official)

    拉德指示物不会随步骤、阶段或回合结束而消失。只会在有效应令牌手移去自身的拉德指示物时才会不见。
    Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • (2024-03-08 official)

    务必仔细记录每位牌手得到的拉德指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。
    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • (2024-03-08 gpt)

    在使用队伍共享回合模式的游戏中(例如魔王游戏或双头巨人游戏),与拉德指示物相关联的固有触发式异能会为主动队伍中每位具有拉德指示物的牌手触发一次。每个异能的操控者为相应的牌手。
    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.