Watchful Radstag 警醒辐射鹿

Watchful Radstag
{2}{G}
Creature — Elk Mutant 生物~麋鹿/突变体 生物~麋鹿/突变体

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever this creature evolves, create a token that's a copy of it.

进化

每当警醒辐射鹿进化时,派出一个为其复制品的衍生物。

进化(每当一个由你操控的生物进场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)

每当此生物进化时,派出一个为其复制品的衍生物。

🖌 Evan Shipard
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2024-03-08 official)

    于进化异能结算且进行数值比较的时候,可能出现原本力量数值较大变为后来防御力数值较大的情况,反之亦然。在此情况下,此异能依然能够结算,你能在具进化异能的生物上放置一个+1/+1指示物。举例来说,如果你操控一个2/2、具进化异能的生物,同时有一个1/3生物在你的操控下进入战场,由于后者的防御力较大,因此进化异能会触发。作为回应,1/3生物得+2/-2。当该进化触发式异能试图结算时,变成了该生物的力量较大。你将在具进化异能的生物上放置一个+1/+1指示物。
    When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • (2024-03-08 official)

    拉德指示物不会随步骤、阶段或回合结束而消失。只会在有效应令牌手移去自身的拉德指示物时才会不见。
    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • (2024-03-08 official)

    当警醒辐射鹿的进化异能结算并在其上放置一个+1/+1指示物时,它便「进化」。如果某替代性效应导致进化异能会在警醒辐射鹿上放置多于一个+1/+1指示物,则其最后一个异能也只会触发一次。如果未在其上放置+1/+1指示物(也许是因为它于其进化异能仍在堆叠上时就已经离开战场),则其最后一个异能不会触发。
    Watchful Radstag “evolves” when its evolve ability resolves and a +1/+1 counter is put on it. If a replacement effect causes the evolve ability to put more than one +1/+1 counter on Watchful Radstag, its last ability triggers only once. If no +1/+1 counter is put on it (perhaps because it left the battlefield while its evolve ability was still on the stack), then its last ability doesn’t trigger.
  • (2024-03-08 official)

    务必仔细记录每位牌手得到的拉德指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。
    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • (2024-03-08 official)

    该复制品衍生物具有警醒辐射鹿的所有异能。它还能够产生其本身的复制品。
    The token copy will have Watchful Radstag’s abilities. It will also be able to create copies of itself.
  • (2024-03-08 official)

    如果某生物进战场时上面有+1/+1指示物,则在判断进化异能是否会触发时,须将该些指示物考虑在内。举例来说,一个进战场时上面有两个+1/+1指示物的1/1生物,会触发2/2、具进化异能之生物的进化异能。
    If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • (2024-03-08 official)

    这些牌都是同时被全部磨掉,也就是说,只要磨掉了至少一张非地牌,注记于「每当一位或多位牌手磨掉一张或数张非地牌时」触发的异能便会触发,且只会触发正好一次。
    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
  • (2024-03-08 gpt)

    在使用队伍共享回合模式的游戏中(例如魔王游戏或双头巨人游戏),与拉德指示物相关联的固有触发式异能会为主动队伍中每位具有拉德指示物的牌手触发一次。每个异能的操控者为相应的牌手。
    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • (2024-03-08 official)

    该衍生物不会复制警醒辐射鹿上面的指示物或标记在其上的伤害,也不会复制其他改变了警醒辐射鹿之力量、防御力、类别、颜色等等的效应。通常来说,这代表了该衍生物就只会是个警醒辐射鹿,但如果任何复制效应已影响了原版的警醒辐射鹿,就必须将它们列入考虑。
    The token copy won’t copy counters or damage marked on Watchful Radstag, nor will it copy other effects that have changed Watchful Radstag’s power, toughness, types, color, and so on. Normally, this means the token will simply be a Watchful Radstag, but if any copy effects have affected the original Watchful Radstag, the token will take those into account.
  • (2024-03-08 official)

    对进化异能而言,在对两个生物进行比较时,始终是用力量与力量、防御力与防御力进行对比。
    When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • (2024-03-08 official)

    每当一个生物在你的操控下进战场时,将该生物的力量及防御力与具进化异能之生物的力量及防御力分别进行比较。如果这两者的比较结果均不存在新生物的数值较大的情况,则进化异能根本不会触发。
    Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • (2024-03-08 official)

    「具有拉德指示物」此事会带来一个与之关联的固有触发式异能。该触发式异能没有来源,且由主动牌手操控。该异能的完整叙述为「在具有拉德指示物之牌手战斗前的行动阶段开始时,该牌手磨等同于其具有之拉德指示物数量的牌。每以此法磨掉一张非地牌,该牌手便失去1点生命并从自己上移去一个拉德指示物。」
    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
  • (2024-03-08 official)

    如果多个生物同时进战场,进化异能可能会多次触发,但在每个此类异能试图结算的时候,都会进行一次数值比较。举例来说,如果你操控一个2/2、具进化异能的生物,同时有两个3/3生物进入战场,则进化异能会触发两次。第一个异能将结算并且在具进化异能的生物上放置一个+1/+1指示物。当第二个异能试图结算时,新生物的力量和防御力都不大于具进化异能的生物,因此该异能不会生效。
    If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • (2024-03-08 official)

    如果进化异能触发,则会在该异能试图结算时再次进行数值比较。如果此时不存在新生物力量或防御力之一数值较大的情况,则此异能不会生效。如果新进战场的生物在进化异能试图结算之前便已离开战场,则利用其最后已知的力量和防御力来进行数值比较。
    If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • (2024-03-08 official)

    如果当拉德指示物的触发式异能结算时,该牌手牌库中剩余的牌张数量少于其所具有的拉德指示物,则该牌手需磨掉尽可能多的牌。
    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
  • (2024-03-08 official)

    拉德指示物是牌手可具有的一种指示物。它们没有与任何特定的永久物相关联。
    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • (2024-03-08 official)

    而其他会与牌手得到、具有或失去指示物互动的效应(例如增殖),都会如此与拉德指示物产生互动。
    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • (2024-03-08 official)

    如果警醒辐射鹿在其最后一个异能结算前就已经离开战场,则该衍生物仍将作为警醒辐射鹿的复制品进战场,并利用警醒辐射鹿最后在战场上时的可复制特征值。
    If Watchful Radstag leaves the battlefield before its last ability resolves, the token will still enter the battlefield as a copy of Watchful Radstag, using Watchful Radstag’s copiable values from when it was last on the battlefield.
  • (2024-03-08 official)

    如果警醒辐射鹿因自身进化异能以外的缘故在上面放置+1/+1指示物,则其最后一个异能不会触发。
    Watchful Radstag’s last ability won’t trigger if a +1/+1 counter is put on it for any reason other than its evolve ability resolving.