

Screeching Scorchbeast 尖鸣辐尸兽
Flying, menace
Whenever this creature attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
飞行,威慑
每当尖鸣辐尸兽攻击时,每位牌手各得到两个拉德指示物。
每当一位或多位牌手磨掉一张或数张非地牌时,你可以派出等量的2/2黑色灵俑/突变体衍生生物。每回合只能如此作一次。
飞行,威慑
每当此生物攻击时,每位牌手各得到两个拉德指示物。
每当一位或多位牌手磨掉一张或数张非地牌时,你可以派出等量的2/2黑色灵俑/突变体衍生生物。每回合只能如此作一次。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方
单卡释疑
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(2024-03-08 gpt)
如果同时有多位牌手被指示磨牌(例如因劳尔、惹事射手的起动式异能),则只要至少有一张非地牌被磨掉,尖鸣辐尸兽的最后一个异能便会触发一次。
If more than one player is instructed to mill at the same time (by the activated ability of Raul, Trouble Shooter, for example), as long as at least one nonland card is milled, Screeching Scorchbeast’s last ability will trigger just once. -
(2024-03-08 official)
如果当拉德指示物的触发式异能结算时,该牌手牌库中剩余的牌张数量少于其所具有的拉德指示物,则该牌手需磨掉尽可能多的牌。
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can. -
(2024-03-08 official)
而其他会与牌手得到、具有或失去指示物互动的效应(例如增殖),都会如此与拉德指示物产生互动。
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters. -
(2024-03-08 official)
「具有拉德指示物」此事会带来一个与之关联的固有触发式异能。该触发式异能没有来源,且由主动牌手操控。该异能的完整叙述为「在具有拉德指示物之牌手战斗前的行动阶段开始时,该牌手磨等同于其具有之拉德指示物数量的牌。每以此法磨掉一张非地牌,该牌手便失去1点生命并从自己上移去一个拉德指示物。」
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.” -
(2024-03-08 official)
拉德指示物是牌手可具有的一种指示物。它们没有与任何特定的永久物相关联。
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents. -
(2024-03-08 official)
拉德指示物不会随步骤、阶段或回合结束而消失。只会在有效应令牌手移去自身的拉德指示物时才会不见。
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves. -
(2024-03-08 official)
务必仔细记录每位牌手得到的拉德指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. -
(2024-03-08 official)
这些牌都是同时被全部磨掉,也就是说,只要磨掉了至少一张非地牌,注记于「每当一位或多位牌手磨掉一张或数张非地牌时」触发的异能便会触发,且只会触发正好一次。
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled. -
(2024-03-08 gpt)
在使用队伍共享回合模式的游戏中(例如魔王游戏或双头巨人游戏),与拉德指示物相关联的固有触发式异能会为主动队伍中每位具有拉德指示物的牌手触发一次。每个异能的操控者为相应的牌手。
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players. -
(2024-03-08 official)
「每回合只能如此作一次」这部分让你能于触发式异能结算时选择是否要派出相应数量的2/2黑色灵俑/突变体衍生生物。如果你选择不派出衍生物,则当下一次满足条件时,该异能会再度触发。如果你选择如此作,则在该回合的剩余时段中,此异能都不会再触发。
“Do this only once each turn” lets you choose whether or not to create the appropriate number of 2/2 black Zombie Mutant creature tokens as the triggered ability resolves. If you choose not to create tokens, the ability will trigger again the next time the condition is met. Once you choose to do so, the ability will no longer trigger for the rest of the turn.