

Acquired Mutation 后天变异
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
结附于生物
所结附的生物得+2/+2且已煽惑。(它每次战斗若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)
每当所结附的生物攻击时,防御牌手得到两个拉德指示物。
结附于生物
所结附的生物得+2/+2且已煽惑。(它每次战斗若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)
每当所结附的生物攻击时,防御牌手得到两个拉德指示物。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方
单卡释疑
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(2024-03-08 official)
以已煽惑的生物攻击,并不会取消其已煽惑的状态。如果该回合中有额外的战斗阶段,或如果另一牌手在该生物被煽惑的时限结束之前获得了它的操控权,则该生物若能再度攻击,则必须如此作。
Attacking with a goaded creature doesn’t cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able. -
(2024-03-08 official)
如果在某牌手的宣告攻击者步骤中,某个由该牌手操控且被煽惑的生物处于以下状况:该生物已横置;它正受某咒语或异能之影响而不能攻击;或该牌手并未从本回合一开始时便持续操控它(且它不具敏捷),则它便不能攻击。如果要支付费用才能让某生物攻击牌手,则这并不会强迫其操控者必须支付该费用,所以该生物也并非必须要攻击。
If, during a player’s declare attackers step, a creature that player controls that’s been goaded is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack a player, its controller isn’t forced to pay that cost, so it doesn’t have to attack that player. -
(2024-03-08 official)
「具有拉德指示物」此事会带来一个与之关联的固有触发式异能。该触发式异能没有来源,且由主动牌手操控。该异能的完整叙述为「在具有拉德指示物之牌手战斗前的行动阶段开始时,该牌手磨等同于其具有之拉德指示物数量的牌。每以此法磨掉一张非地牌,该牌手便失去1点生命并从自己上移去一个拉德指示物。」
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.” -
(2024-03-08 official)
而其他会与牌手得到、具有或失去指示物互动的效应(例如增殖),都会如此与拉德指示物产生互动。
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters. -
(2024-03-08 official)
拉德指示物是牌手可具有的一种指示物。它们没有与任何特定的永久物相关联。
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents. -
(2024-03-08 official)
如果该生物不符合上述任一条例外条件,且能够攻击,则它若能攻击煽惑它之咒语或异能的操控者以外的牌手,就必须如此作。如果该生物能够攻击,但只是不能攻击前述任一应攻击的牌手,则它必须攻击一个由对手操控的鹏洛客,或是一个由对手防卫的战役,或是煽惑此生物的牌手。
If the creature doesn’t meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can’t attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it. -
(2024-03-08 official)
如果当拉德指示物的触发式异能结算时,该牌手牌库中剩余的牌张数量少于其所具有的拉德指示物,则该牌手需磨掉尽可能多的牌。
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can. -
(2024-03-08 official)
务必仔细记录每位牌手得到的拉德指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. -
(2024-03-08 gpt)
在使用队伍共享回合模式的游戏中(例如魔王游戏或双头巨人游戏),与拉德指示物相关联的固有触发式异能会为主动队伍中每位具有拉德指示物的牌手触发一次。每个异能的操控者为相应的牌手。
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players. -
(2024-03-08 official)
「被煽惑」并不是生物所具有的异能。一旦某生物被煽惑,则就算它失去了所有异能,也必须依照前述要求进行攻击。
Being goaded isn’t an ability the creature has. Once it’s been goaded, it must attack as detailed above even if it loses all abilities. -
(2024-03-08 official)
拉德指示物不会随步骤、阶段或回合结束而消失。只会在有效应令牌手移去自身的拉德指示物时才会不见。
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves. -
(2024-03-08 official)
这些牌都是同时被全部磨掉,也就是说,只要磨掉了至少一张非地牌,注记于「每当一位或多位牌手磨掉一张或数张非地牌时」触发的异能便会触发,且只会触发正好一次。
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.