Yes Man, Personal Securitron 私人机器保安好好先生

Yes Man, Personal Securitron
{2}{W}
Legendary Artifact Creature — Robot 传奇神器生物~机器人 传奇神器生物~机器人

{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.

Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

{T}:目标对手获得私人机器保安好好先生的操控权。当其如此作时,你抓两张牌并在好好先生上放置一个探索指示物。只能于你的回合中起动。

万能牌~当好好先生离开战场时,其上每有一个探索指示物,其拥有者便派出一个已横置的1/1白色士兵衍生生物。

{T}:目标对手获得好好先生的操控权。当其如此作时,你抓两张牌并在好好先生上放置一个探索指示物。只能于你的回合中起动。

万能牌~当好好先生离开战场时,其上每有一个探索指示物,其拥有者便派出一个已横置的1/1白色士兵衍生生物。

🖌 Dan Murayama Scott
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2024-03-08 official)

    当好好先生的操控者离开游戏,若该牌手并非其拥有者,则让该牌手获得好好先生操控权的效应便会终止。好好先生的操控权将回到其仍在游戏中的上一位操控者手中,但会忽略已经终止的操控权效应。
    When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
  • (2024-03-08 official)

    如果好好先生于其第一个异能结算时不在战场上,或如果于该异能试图结算时,该目标对手已经是不合法目标,则什么都不会发生。你不会抓两张牌,因为该效应属于自身触发式异能一部分,且该异能只会在目标对手获得好好先生的操控权时触发。
    If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
  • (2024-03-08 official)

    当好好先生的拥有者离开游戏时,好好先生会随该牌手一起离开游戏。它只是遵循命令行事。
    When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.