

Sentry Bot 铁卫兵
Flash
This spell costs {1} less to cast for each creature attacking you.
When this creature enters, you get {E} for each creature attacking you.
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
闪现
每有一个正向你进行攻击的生物,此咒语便减少{1}来施放。
当铁卫兵进战场时,每有一个正向你进行攻击的生物,你便得到{E}。
在你回合的战斗开始时,你可以支付{E}{E}{E}。若你如此作,则在每个由你操控的生物上各放置一个+1/+1指示物。
闪现
每有一个正向你进行攻击的生物,此咒语便减少{1}来施放。
当此生物进场时,每有一个正向你进行攻击的生物,你便得到{E}。
在你回合的战斗开始时,你可以支付{E}{E}{E}。若你如此作,则在每个由你操控的生物上各放置一个+1/+1指示物。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方
单卡释疑
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(2024-03-08 official)
有些注记「你『可以支付』一定数量的{能}」之触发式异能,其后利用「若你如此作」的字眼来带出其所产生的效应。若是这种情况,则在你作出决定后,便没有牌手能有所行动来阻止异能的该部分效果产生效应。如果该支付字句之后是用「当你如此作」来带出后续文字,则你需先为该自身触发式异能来选择目标并将之放入堆叠,之后牌手才能有所行动。
Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. -
(2024-03-08 official)
能量指示物是玩家可具有的一种指示物。它们没有与任何特定的永久物相关联。
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents. -
(2024-03-08 official)
能量指示物不是法术力。它们不会因步骤、阶段,以及回合结束而消失,且加「任一类别」之法术力的效应无法让你得到能量指示物。
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters. -
(2024-03-08 official)
{能}是能量符号。它代表一个能量指示物。
{E} is the energy symbol. It represents one energy counter. -
(2024-03-08 official)
铁卫兵减少费用的异能,不会改变它的法术力费用或法术力值,只会改变你支付的总费用。特别一提,铁卫兵的法术力值始终是5。
The cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5. -
(2024-03-08 official)
某些让你得到{能}的咒语或异能可能需要你指定目标。如果于该咒语或异能试图结算时,其所选的全部目标都已经是不合法目标,则它不会结算。你不会得到任何{能}。
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}. -
(2024-03-08 official)
一旦你宣告施放铁卫兵,则直到你完成施放为止,没有牌手能有所行动。特别一提,牌手不能将生物移出战斗,来试图改变铁卫兵的总费用。
Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost. -
(2024-03-08 official)
务必仔细记录每位牌手得到的能量指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。(在高级别的比赛中,可能不允许利用骰子来记录牌手具有的指示物。)
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) -
(2024-03-08 official)
如果某个具一个或数个目标的咒语或异能注记着「你『可以支付』一定数量的{能}」,且其指定的所有目标都已不合法,则该咒语或异能不会结算。你无法支付任何{能},就算你希望如此作也不行。
If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to. -
(2024-03-08 official)
利用铁卫兵第三个异能结算时正向你进行攻击的生物数量,来决定你得到的能量指示物数量。
Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get. -
(2024-03-08 official)
有些触发式异能指示你「可以支付」一定数量的{能}。你无法多次支付该数量好让效应翻倍。在这类异能结算时,你仅需选择是否要支付该数量的{能}。
Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. -
(2024-03-08 official)
如果有效应让你得到一个或数个{能},你会得到该数量的能量指示物。支付一个或数个{能},你便失去等量的能量指示物。你所支付的能量指示物不能超过你目前拥有的能量指示物数量。而其他会与牌手得到、具有或失去指示物互动的效应,都会如此与能量指示物产生互动。
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.