

Robobrain War Mind 机器脑战争心智
Robobrain War Mind's power is equal to the number of cards in your hand.
When this creature enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control.
Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.
机器脑战争心智的力量等同于你的手牌数量。
当机器脑战争心智进战场时,你得到若干{E}(能量指示物),其数量等同于由你操控的神器生物数量。
每当机器脑战争心智攻击时,你可以支付{E}{E}{E}。若你如此作,则抓一张牌。
机器脑战争心智的力量等同于你的手牌数量。
当此生物进场时,你得到若干{E}(能量指示物),其数量等同于由你操控的神器生物数量。
每当此生物攻击时,你可以支付{E}{E}{E}。若你如此作,则抓一张牌。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方
单卡释疑
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(2024-03-08 official)
如果某个具一个或数个目标的咒语或异能注记着「你『可以支付』一定数量的{能}」,且其指定的所有目标都已不合法,则该咒语或异能不会结算。你无法支付任何{能},就算你希望如此作也不行。
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. -
(2024-03-08 official)
某些让你得到{能}的咒语或异能可能需要你指定目标。如果于该咒语或异能试图结算时,其所选的全部目标都已经是不合法目标,则它不会结算。你不会得到任何{能}。
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. -
(2024-03-08 official)
务必仔细记录每位牌手得到的能量指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。(在高级别的比赛中,可能不允许利用骰子来记录牌手具有的指示物。)
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) -
(2024-03-08 official)
有些触发式异能指示你「可以支付」一定数量的{能}。你无法多次支付该数量好让效应翻倍。在这类异能结算时,你仅需选择是否要支付该数量的{能}。
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. -
(2024-03-08 official)
如果有效应让你得到一个或数个{能},你会得到该数量的能量指示物。支付一个或数个{能},你便失去等量的能量指示物。你所支付的能量指示物不能超过你目前拥有的能量指示物数量。而其他会与牌手得到、具有或失去指示物互动的效应,都会如此与能量指示物产生互动。
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. -
(2024-03-08 official)
设定机器脑战争心智的力量之异能会在所有区域生效,而不是只在战场上生效。
The ability that defines Robobrain War Mind's power functions in all zones, not just the battlefield. -
(2024-03-08 official)
有些注记「你『可以支付』一定数量的{能}」之触发式异能,其后利用「若你如此作」的字眼来带出其所产生的效应。若是这种情况,则在你作出决定后,便没有牌手能有所行动来阻止异能的该部分效果产生效应。如果该支付字句之后是用「当你如此作」来带出后续文字,则你需先为该自身触发式异能来选择目标并将之放入堆叠,之后牌手才能有所行动。
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. -
(2024-03-08 official)
利用机器脑战争心智第二个异能结算时由你操控的神器生物数量(若机器脑战争心智仍在战场,则也会将它包括在内),来决定你会得到的能量指示物数量。
Use the number of artifact creatures you control when Robobrain War Mind's second ability resolves, including Robobrain War Mind itself if it's still on the battlefield, to determine the number of energy counters you get. -
(2024-03-08 official)
{能}是能量符号。它代表一个能量指示物。
{E} is the energy symbol. It represents one energy counter. -
(2024-03-08 official)
能量指示物不是法术力。它们不会因步骤、阶段,以及回合结束而消失,且加「任一类别」之法术力的效应无法让你得到能量指示物。
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. -
(2024-03-08 official)
能量指示物是玩家可具有的一种指示物。它们没有与任何特定的永久物相关联。
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.