Luck Bobblehead 运气娃娃

Luck Bobblehead
{3}
Artifact — Bobblehead 神器~娃娃 神器~娃娃

{T}: Add one mana of any color.

{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

{T}:加一点任意颜色的法术力。

{1}{T}:掷X颗六面骰,X为由你操控的娃娃数量。每有一个掷骰结果为偶数,便派出一个已横置的珍宝衍生物。如果你掷出6正好七次,则你赢得这盘游戏。

{T}:加一点任意颜色的法术力。

{1}{T}:掷X颗六面骰,X为由你操控的娃娃数量。每有一个掷骰结果为偶数,便派出一个已横置的珍宝衍生物。如果你掷出6正好七次,则你赢得这盘游戏。

🖌 Ørjan Ruttenborg Svendsen
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2024-03-08 official)

    如果X是个非常大的数字,则你须在合理用时范围内掷完所有骰子,而这有可能实际上根本无法做到。若是这种情况,在此建议你利用电子方式来模拟掷骰结果或产生随机数字。
    If X is a very large number, you may be required to roll more dice than you physically can in a reasonable time frame. In such cases, we encourage you to use digital resources for simulating die rolls or generating random numbers.
  • (2024-03-08 official)

    你只有在单次结算运气娃娃最后一个异能过程中,正好掷出七次6的情况下,才会赢得这盘游戏。此前掷骰的结果,无论是先前结算运气娃娃最后一个异能时掷出,还是因其他要求你掷骰子的效应而掷出,都不会计入此效应之中。
    You win the game only if you rolled 6 exactly seven times while resolving a single instance of Luck Bobblehead’s last ability. Results of previous die rolls, whether they’re from previous resolutions of Luck Bobblehead’s last ability or from other effects that instruct you to roll dice, don’t matter for the purposes of this effect.
  • (2024-03-08 official)

    X的数值,只在运气娃娃最后一个异能结算时确定一次。
    The value of X is determined only once, as Luck Bobblehead’s last ability resolves.