Lumbering Falls (林木瀑布)

Lumbering Falls
Land Land

This land enters tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

This land enters tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

此地须横置进场。

{T}:加{G}{U}

{2}{G}{U}:此地成为3/3,绿蓝双色,具辟邪异能的元素生物直到回合结束。它仍然是地。

🖌 Titus Lunter
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2015-08-25 official)

    此地为无色,直到最后一个异能赋予其颜色为止。
    This land is colorless until the last ability gives it colors.
  • (2015-08-25 official)

    变成生物的地可能会受到「召唤失调」的影响。除非你在自己最近的一回合开始时持续操控它,否则你不能利用它进行攻击或利用其任何{横置}异能(包括其法术力异能)。请注意,召唤失调只在乎该永久物受你操控的时机,而不是其成为生物或进战场的时机。
    A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
  • (2015-08-25 official)

    当地变成生物时,不会算作有生物进战场。此永久物已经在战场上;它只是改变了类别。会因生物进战场而触发的异能并不会触发。
    When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • (2015-08-25 official)

    将地变成生物的异能也会设定该生物的力量和防御力。如果该地已经是生物(例如它曾是某具醒转异能之咒语的目标),则此效应会覆盖之前设定其力量与防御力的效应。至于会更改其力量或防御力的效应,则不论其效应是在何时生效,都会对它生效。而会改变该生物之力量或防御力的指示物(例如+1/+1指示物),以及将其力量与防御力互换的效应,也会如此生效。举例来说,如果林木瀑布被变成了其上有三个+1/+1指示物的0/0生物,则起动其最后一个异能会将其变成6/6生物,且仍然是地。
    An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Lumbering Falls has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 6/6 creature that's still a land.