幻灭时刻纪念牌 (PHOU) #77s
2017-07-14 | 稀有 |


这张卡牌的中文卡图暂缺。
Torment of Hailfire 火雹灾难
Torment of Hailfire
{X}{B}{B}
Sorcery
法术
法术
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
将以下流程重复X次。对每位对手而言,除非该牌手牺牲一个非地永久物或弃一张牌,否则便失去3点生命。
将以下流程重复X次。对每位对手而言,除非该牌手牺牲一个依其选择的非地永久物或弃一张牌,否则便失去3点生命。
"Your God-Pharaoh has returned."
「你们的法老神回来了。」
「你们的法老神回来了。」
🖌 Grzegorz Rutkowski
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
单卡释疑
-
(2017-07-14 gpt)
在多人游戏中,每位对手依照回合顺序各作一次选择,然后所有动作同时发生,然后如果还未进行过X次,则重复此流程。对手在作选择时,会知道之前对手所作的选择,但以此法选择要弃掉的牌在被弃掉之前不会被展示。
In a multiplayer game, each opponent in turn order makes their choice once, then all of the actions occur simultaneously, then they repeat this process if it hasn’t been done X times yet. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn’t revealed until it’s discarded. -
(2017-07-14 official)
如果X是0,则火雹灾难结算,但没有效果。
If X is 0, Torment of Hailfire resolves with no effect. -
(2017-07-14 official)
此流程中每次重复动作均是分别进行。举例来说,如果某对手牺牲了一个具有会在另一个生物死去时触发之异能的生物,则该生物能看到在它之前被牺牲的生物,但看不到在它之后被牺牲的生物。
Each repetition through this process is done separately. If an opponent sacrifices a creature with an ability that triggers when another creature dies, for example, it will see creatures that are sacrificed before it, but not those are sacrificed after it. -
(2017-07-14 gpt)
在双头巨人游戏中,火雹灾难会让两位对手各牺牲一个非地永久物、弃一张牌或失去3点生命X次。每次轮到对手选择时,他们可以选择相同的折磨,也可以选择不同的折磨。
In a Two-Headed Giant game, Torment of Hailfire causes both opponents to sacrifice a nonland permanent, discard a card, or lose 3 life X times. Your opponents can choose the same torment or different ones each time. -
(2017-07-14 official)
在重复此流程的过程中,游戏不会检查状态动作,因此牌手在作决定时,也许会出现一些不同寻常的状况。举例来说,牌手可以先牺牲一个生物,而后再在稍后牺牲原本结附在该生物上的灵气。
State-based actions aren’t checked in between repetitions of this process, so the game state may be a little unusual while making the choice. For example, a player may sacrifice a creature and then later sacrifice an Aura that was attached to that creature. -
(2017-07-14 gpt)
在结算火雹灾难时,你的对手选择一张要弃掉的牌(但不需展示),选择一个要牺牲的非地永久物,或选择两者都不作。然后该牌手弃掉该牌,牺牲该永久物,或失去3点生命,然后如果还未达到X次,则重复此流程。对手始终可以选择失去3点生命,就算其有牌可弃或有非地永久物可牺牲也是如此。
While resolving Torment of Hailfire, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life, then repeats this process if it hasn’t been done X times yet. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.