烽会拉尼卡纪念牌 (PGRN) #115s
2018-10-05 | 稀有 |


这张卡牌的中文卡图暂缺。
Runaway Steam-Kin 落跑汽身
Runaway Steam-Kin
{1}{R}
Creature — Elemental
生物~元素
生物~元素
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
每当你施放红色咒语时,若落跑汽身上面的+1/+1指示物数量少于三个,则在落跑汽身上放置一个+1/+1指示物。
从落跑汽身上移去三个+1/+1指示物:加{R}{R}{R}。
每当你施放红色咒语时,若此生物上面的+1/+1指示物数量少于三个,则在此生物上放置一个+1/+1指示物。
从此生物上移去三个+1/+1指示物:加{R}{R}{R}。
🖌 Jason Felix
1/1
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
-
(2018-10-05 official)
落跑汽身必须在战场上才能让其异能触发。施放它不会触发其本身的异能。
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability. -
(2018-10-05 official)
落跑汽身的触发式异能会比触发它的咒语先一步结算。就算该咒语被反击,此异能仍会结算。
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. -
(2018-10-05 official)
如果在你为红色咒语支付完费用后,落跑汽身上面已有三个或更多+1/+1指示物,则它的异能根本不会触发。如果于其触发式异能结算时,其上有三个或更多+1/+1指示物,则它不会获得+1/+1指示物。
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.