

Enduring Tenacity 永续顽强体
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
每当你获得生命时,目标对手失去等量的生命。
当永续顽强体死去时,若它是生物,则将它在其拥有者的操控下移回战场。它是结界。(移回后它便不再是生物。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2024-09-20 gpt)
蛇和烁光体都是生物类别。当永续顽强体的最后一个异能将其移回战场时,它不会具有这些生物类别,因为它此时不是生物。
Snake and Glimmer are both creature types. Enduring Tenacity won't have those creature types when its last ability returns it to the battlefield because it won't be a creature. -
(2024-09-20 gpt)
每个具系命异能的生物造成战斗伤害,都会分别触发一次获得生命的事件。举例来说,如果两个由你操控且具系命异能的生物同时造成战斗伤害,则永续顽强体的第一个异能会触发两次,且你可以为每个触发选择不同的对手。不过,如果某个由你操控且具系命异能的生物同时对数个生物、牌手、鹏洛客和/或战役造成伤害(也许是因为它具有践踏异能或被一个以上的生物阻挡),则此异能只会触发一次。
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Enduring Tenacity's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. -
(2024-09-20 gpt)
当永续顽强体的最后一个异能结算时,作为永续顽强体复制品的衍生物不会返回战场。
A token that's a copy of Enduring Tenacity won't return to the battlefield when its last ability resolves. -
(2024-09-20 gpt)
如果某个非衍生物的永久物在其是生物期间成为永续顽强体的复制品,然后死去,则当其最后一个异能结算时,它会作为结界返回战场。它不会具有结界以外的其他牌张类别。
If a nontoken permanent that's a copy of Enduring Tenacity dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment. -
(2024-09-20 official)
如果你因「『每有一个』某东西便获得若干生命」这类效应而获得生命,这只会算作一个获得生命事件,永续顽强体的最后一个异能只会触发一次。
If you gain an amount of life "for each" of something, that life is gained as one event and Enduring Tenacity's first ability triggers only once. -
(2024-09-20 gpt)
如果某异能会在每当对手失去生命时触发,且其效应会让你获得生命(例如精选之血的异能),则此效应会不断循环,直到你赢得游戏或有牌手采取行动来打破此循环为止。
If an ability triggers whenever an opponent loses life and its effect causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. -
(2024-09-20 gpt)
在双头巨人游戏中,虽然由你队友获得的生命也会增加你队伍的总生命,但这不会触发永续顽强体的第一个异能。
In a Two-Headed Giant game, life gained by your teammate won't cause Enduring Tenacity's first ability to trigger, even though it caused your team's life total to increase.