Unholy Annex 不洁别馆

Unholy Annex
{2}{B}
Enchantment — Room Enchantment — Room 结界~隔间

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

在你的结束步骤开始时,抓一张牌。如果你操控恶魔,则每位对手各失去2点生命且你获得2点生命。若否,则你失去2点生命。

(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)

🖌 Matteo Bassini

Ritual Chamber 仪式会厅

Ritual Chamber
{3}{B}{B}
Enchantment — Room Enchantment — Room 结界~隔间

When you unlock this door, create a 6/6 black Demon creature token with flying.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, create a 6/6 black Demon creature token with flying.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

当你解锁此偏门时,派出一个6/6黑色,具飞行异能的恶魔衍生生物。

(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)

🖌 Matteo Bassini
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2024-09-20)

    An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

  • (2024-09-20)

    Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

  • (2024-09-20)

    Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

  • (2024-09-20)

    Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

  • (2024-09-20)

    If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

  • (2024-09-20)

    Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

  • (2024-09-20)

    Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

  • (2024-09-20)

    If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

  • (2024-09-20)

    To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

  • (2024-09-20)

    While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

  • (2024-09-20)

    Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

  • (2024-09-20 gpt)

    一个异能触发的时机为「每当你完全解锁一个隔间时」,此异能会在一个门解锁且该隔间的另一个门已解锁时触发,或在该隔间的两个门同时解锁时触发。
    An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • (2024-09-20)

    While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

  • (2024-09-20)

    Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

  • (2024-09-20)

    If a Room enters from any zone other than the stack, it will enter with both halves locked.

  • (2024-09-20)

    If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.