The Elder Dragon War The Elder Dragon War

The Elder Dragon War 长老龙之战

The Elder Dragon War
{2}{R}{R}
Enchantment — Saga 结界~传纪 结界~传纪

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — This Saga deals 2 damage to each creature and each opponent.

II — Discard any number of cards, then draw that many cards.

III — Create a 4/4 red Dragon creature token with flying.

跳读(选择一个章节,此传纪一开始就有该数量的学问指示物。于你抓牌步骤后再加一个。跳过的章节不会触发。到III后牺牲之。)

I — 长老龙之战向每个生物和每位对手各造成2点伤害。

II — 弃任意数量的牌,然后抓等量的牌。

III — 派出一个4/4红色,具飞行异能的龙衍生生物。

跳读(选择一个章节,此传纪一开始就有该数量的学问指示物。于你抓牌步骤后再加一个。跳过的章节不会触发。到III后牺牲之。)

I — 此传纪向每个生物和每位对手各造成2点伤害。

II — 弃任意数量的牌,然后抓等量的牌。

III — 派出一个4/4红色,具飞行异能的龙衍生生物。

🖌 Filip Burburan
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2022-09-09 gpt)

    在双头巨人游戏中,章节异能的第一个章节会对对手队伍中的每位牌手各造成2点伤害,总共减少该队伍4点生命。
    In a Two-Headed Giant game, the first chapter ability deals to damage to each player on the opposing team, reducing that team's life total by 4.
  • (2022-09-09 official)

    于具跳读的传纪进战场时,其操控者选择一个数字,范围须在一到该传纪最大章节数字之内。该传纪进战场时上面有所选数量的学问指示物。「选择数字」及「在传纪上放置指示物」这两件事都不会用到堆叠,且都不能回应。
    As a Saga with read ahead enters the battlefield, its controller chooses a number from one to that Saga's greatest chapter number. The Saga enters the battlefield with the chosen number of lore counters. Neither choosing the number nor putting the counters on the Saga use the stack, and neither can be responded to.