Lantern Scout Lantern Scout

Lantern Scout 明灯斥候

Lantern Scout
{2}{W}
Creature — Human Scout Ally 生物~人类/斥候/伙伴 生物~人类/斥候/伙伴
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
奋扬~每当明灯斥候或另一个伙伴在你的操控下进战场时,由你操控的生物获得系命异能直到回合结束。
奋扬~每当此生物或另一个由你操控的伙伴进场时,由你操控的生物获得系命异能直到回合结束。
Hedron lanterns fend off more than just the darkness. 晶石明灯驱散的不仅仅是黑暗。 晶石明灯驱散的不仅仅是黑暗。
🖌 Steven Belledin
3/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A

单卡释疑

  • (2015-08-25 official)

    如果某个具奋扬异能的生物与其他伙伴同时在你的操控下进战场,该异能会因每一个这样进战场的伙伴而触发,且还会因具此异能的生物本身触发一次。
    If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
  • (2015-08-25 gpt)

    同一个生物上的数个系命异能并无意义。通常来说,集结异能在同一回合中多次结算不会带来太多好处,唯一的例外是新生物会受到额外一次结算的影响。
    Multiple instances of lifelink on the same creature are redundant. There usually isn't much benefit in having the rally ability resolve more than once in a turn, other than that new creatures will be affected by the ability resolving an additional time.
  • (2015-08-25 official)

    当一个伙伴在你的操控下进战场时,所有由你操控之永久物上的奋扬异能都会触发。你可以自行安排它们进入堆叠的顺序。你最后放进堆叠的异能将会最早结算。
    When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.