阿芒凯纪念牌 (PAKH) #51s
2017-04-28 | 稀有 |


这张卡牌的中文卡图暂缺。
Drake Haven 龙兽庇护地
Drake Haven
{2}{U}
Enchantment
结界
结界
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
每当你循环或弃一张牌时,你可以支付{1}。若你如此作,则派出一个2/2蓝色,具飞行异能的龙兽衍生生物。
每当你循环或弃一张牌时,你可以支付{1}。若你如此作,则派出一个2/2蓝色,具飞行异能的龙兽衍生生物。
"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."
—Etha, initiate of Rhet crop
「如果你诚心想检验自己的生存技巧,挑龙兽觅食时去石碑道走走。」
~雷特祀群祀徒爱瑟
「如果你诚心想检验自己的生存技巧,挑龙兽觅食时去石碑道走走。」
~雷特祀群祀徒爱瑟
🖌 John Severin Brassell
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
单卡释疑
-
(2017-04-18 official)
在结算龙兽庇护地的触发式异能时,你无法多次支付{一}来获得多个龙兽。
While resolving Drake Haven’s triggered ability, you can’t pay {1} multiple times to get multiple Drakes. -
(2017-04-18 official)
注记于「每当你弃一张牌」触发的异能不会让你弃牌。需要有另一效应指示你弃牌时才能如此作。
An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them. -
(2017-04-18 gpt)
有些牌具有异能,会在你循环任何牌时触发。这类触发式异能会比你因循环异能而抓牌先一步结算。
Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability. -
(2017-04-18 official)
当你循环一张牌时,注记于「每当你循环或弃一张牌」时触发的异能只会触发一次。注记「每当你弃一张牌」的异能在功能上与此类异能相同;提及循环只是为了便于理解。
An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity. -
(2017-04-18 gpt)
如果牌手在其清除步骤中因手牌过多而弃牌,则所有会在弃掉该牌时触发的异能都会触发。如果发生此事,则这些触发式异能会进入堆叠,且牌手在该清除步骤中会得到优先权来施放咒语或起动异能(通常情况下,牌手在清除步骤中不能有所行动)。在该清除步骤之后会产生另一个清除步骤。
If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.