

Hall of Storm Giants (风暴巨人大厅)
If you control two or more other lands, this land enters tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
If you control two or more other lands, this land enters tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
如果你操控两个或更多其他地,则此地须横置进场。
{T}:加{U}。
{5}{U}:直到回合结束,此地成为7/7蓝色,具守护{3}的巨人生物。它仍然是地。(每当它成为由对手操控之咒语或异能的目标时,除非该牌手支付{3},否则反击之。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2021-07-23 official)
如果对手施放咒语或起动异能,并指定风暴巨人大厅为其目标,然后你起动其最后一个异能作为回应,则风暴巨人大厅刚获得的守护异能不会触发。(不过如果它在成为该咒语或异能之目标的时刻即具有守护异能,则该守护异能会触发。)
If an opponent casts a spell or ability that targets Hall of Storm Giants, and you activate the last ability in response, the ward ability Hall of Storm Giants gains won't trigger. (However, if it already had ward at the moment it became the target of the spell or ability, that instance of ward would trigger.) -
(2021-07-23 official)
如果风暴巨人大厅与一个或数个其他地同时进战场,则在决定由你操控的其他地数量时,不会计算那些地。
If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control. -
(2021-07-23 official)
如果你将风暴巨人大厅变成生物,但并未在最近的一回合开始时持续操控它,则你不能起动其法术力异能或用它攻击。
If you turn Hall of Storm Giants into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it. -
(2021-07-23 official)
如果你多次起动风暴巨人大厅的最后一个异能,则它会具有数个守护{三}。每个守护异能均会分别触发,要求操控该咒语或异能的对手支付{三}。如果该牌手未支付其中任一次所要求的费用,则该咒语或异能就会被反击。
If you activate Hall of Storm Giants's last ability multiple times, it gains multiple instances of ward {3}. Each of those instances will trigger separately and ask the opponent who controls the spell or ability to pay {3}. If they don't for any of those instances, the spell or ability will be countered.