At Knifepoint 持刀相逼

At Knifepoint
{1}{B}{R}
Enchantment 结界 结界

During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

只要是在你的回合中,由你操控的狂徒生物便具有先攻异能。(杀手、佣兵、海盗、浪客和邪术师是狂徒。)

每当你犯下罪行时,派出一个1/1红色佣兵衍生生物,且具有「{T}:目标由你操控的生物得+1/+0直到回合结束。只能于法术时机起动。」此异能每回合只会触发一次。

于你的回合中,由你操控的狂徒具有先攻异能。(杀手、佣兵、海盗、浪客和邪术师是狂徒。)

每当你犯下罪行时,派出一个1/1红色佣兵衍生生物,且具有「{T}:目标由你操控的生物得+1/+0直到回合结束。只能于法术时机起动。」此异能每回合只会触发一次。

🖌 Francisco Miyara
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:官方

单卡释疑

  • (2024-04-12 official)

    如果某异能提及「(某个)狂徒」或检查某牌手是否操控狂徒时,其仅指具一种或数种上述生物类别的永久物。特别一提,这类异能不会将咒语或不在战场上的牌考虑在内。不过可能也有其他异能会在叙述中用到「狂徒咒语」或(在战场以外区域的)「狂徒牌」这类字眼。这类异能所指的,便是具有一种或数种上述生物类别的咒语和牌张。
    If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
  • (2024-04-12 official)

    全部或部分改变咒语或异能的目标,也不会影响该咒语或异能的操控者是否已犯下罪行。只会利用该咒语或异能最初选定的目标,来确定其操控者是否犯下罪行。
    Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
  • (2024-04-12 official)

    不需等到构成罪行之咒语或异能完成结算(就算没结算也不影响)。一旦你完成施放这类咒语、起动这类异能或将这类触发式异能放进堆叠,你就已经犯下罪行。
    The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
  • (2024-04-12 official)

    任一牌手出现以下行为时,即属犯下罪行:于其施放咒语、起动异能或将触发式异能放进堆叠时,将至少一位对手,至少一个由对手操控的永久物、咒语或异能,和/或至少一张在对手坟墓场中的牌指定为目标。
    A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
  • (2024-04-12 official)

    狂徒不是生物类别。如果有效应让你选择一种生物类别,你不能选择狂徒。
    Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
  • (2024-04-12 official)

    一个咒语或异能,只会令其操控者犯下一起罪行。以同一个咒语或异能将数个对手、永久物、异能和/或牌指定为目标,并不会算作你同时犯下多起罪行。
    A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
  • (2024-04-12 official)

    如果某牌、某咒语或某永久物具有杀手、佣兵、海盗、浪客或邪术师的生物类别,其便是狂徒。其有几种上述生物类别并不重要~只要它有其中一种,它就是狂徒。
    A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
  • (2024-04-12 official)

    如果某生物已造成过先攻战斗伤害,但在其他生物造成常规战斗伤害之前失去了先攻,则除非该生物还具有连击,否则它就不会再次造成战斗伤害。这意味着,你不能通过令持刀相逼离开战场,好让你的狂徒在同一回合中造成两次战斗伤害。
    Creatures that deal first strike combat damage but lose first strike before regular combat damage is dealt won’t deal combat damage again unless they have double strike. This means you can’t have At Knifepoint leave the battlefield to have your outlaws deal combat damage twice in a turn.
  • (2024-04-12 official)

    举例来说,注记于「当你施放以任一对手为目标的咒语时」触发的异能,会跟注记于「每当你犯下罪行」时触发的异能同时触发。你可以将这两个异能以任意顺序放进堆叠(若两者都由你操控),且都会比触发它们的咒语先一步结算。
    For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.