Kaito's Pursuit 魁渡追逐

Kaito's Pursuit
{2}{B}
Sorcery 法术 法术
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
目标牌手弃两张牌。由你操控的忍者与浪客获得威慑异能直到回合结束。(它们只能被两个或更多生物阻挡。)
目标牌手弃两张牌。由你操控的忍者与浪客获得威慑异能直到回合结束。(它们只能被两个或更多生物阻挡。)
Kaito knew every rooftop in the city, and closed in quickly on his quarry—but he knew nothing of the Planar Bridge until it was already too late. 虽然魁渡熟知城里每一片屋瓦,得以凭地利快速逼近猎物~但他对时空渡桥却一无所知,待他弄清头绪时早已过晚。 虽然魁渡熟知城里每一片屋瓦,得以凭地利快速逼近猎物~但他对时空渡桥却一无所知,待他弄清头绪时早已过晚。
🖌 Cristi Balanescu
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方

单卡释疑

  • (2022-02-18 official)

    会获得威慑异能的忍者和浪客数量,只在魁渡追逐结算时检查一次。在魁渡追逐结算后才进战场的忍者或浪客不会具有威慑异能,则以此法获得威慑的生物也不会因受其他效应影响而不再是忍者或浪客而失去威慑。
    The Ninjas and Rogues that gain menace are determined only once, as Kaito's Pursuit resolves. A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace.