Nesting Grounds 筑巢栖地

Nesting Grounds
Land

{T}: Add {C}.

{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

{T}:加{C}

{1}{T}:将一个指示物从目标由你操控的永久物移到另一个目标永久物上。只能于法术时机起动。

{T}:加{C}

{1}{T}:将一个指示物从目标由你操控的永久物移到另一个目标永久物上。只能于法术时机起动。

Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival. 花斑细绒成为厚实皮毛。软弱小嘴长出尖锐獠牙。窝中嬉闹变作生存竞争。 花斑细绒成为厚实皮毛。软弱小嘴长出尖锐獠牙。窝中嬉闹变作生存竞争。
🖌 Yeong-Hao Han
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2020-04-17 gpt)

    于筑巢栖地的第二个异能进入堆叠时,你便需选择两个目标永久物。于该异能结算时,你选择要移动哪种指示物。
    You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.
  • (2020-04-17 gpt)

    这两个目标永久物不必具有相同的类别,这可能会导致在永久物上出现通常不会出现的指示物,例如生物上的忠诚指示物或地上的+1/+1指示物。关键字指示物会赋予该永久物该关键字,即使没有意义(例如在结界上践踏);+1/+1指示物不会影响该永久物,除非它是生物;而许多命名指示物(例如灵魂指示物)不会产生任何效应,除非该永久物以某种方式提及它们。
    The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.
  • (2020-04-17 gpt)

    如果任一永久物成为不合法目标,则不会移去或放置指示物。
    If either permanent becomes an illegal target, no counter is removed or put.
  • (2020-04-17 gpt)

    将指示物从一个生物移到另一个生物上,指的是从第一个永久物上移去该指示物,并将其放置在第二个永久物上。任何关心指示物从永久物上移去或放置在永久物上的异能都会生效。
    To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.