

Skyclave Shade 空境阴魂
Kicker {2}{B}
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
增幅{2}{B}
空境阴魂不能进行阻挡。
如果空境阴魂已增幅,则它进战场时上面有两个+1/+1指示物。
地落~每当一个地在你的操控下进战场时,若空境阴魂在你的坟墓场,且当前是你的回合,则本回合中,你可以从你坟墓场中施放它。
增幅{2}{B}
此生物不能进行阻挡。
如果此生物已增幅,则它进场时上面有两个+1/+1指示物。
地落~每当一个由你操控的地进场时,若此牌在你的坟墓场,且当前是你的回合,则本回合中,你可以从你坟墓场中施放它。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集
单卡释疑
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(2020-09-25 official)
在你从你的坟墓场中施放空境阴魂后,它便视为一个全新物件,就算它当回合稍后时段再度回到你的坟墓场,先前的地落异能所赋予之许可也不会再度对它生效。如果它回到你的坟墓场,你需要设法再让一个地在你的操控下进战场,才能再度施放它。
After you cast Skyclave Shade from your graveyard, it's considered a new object, and the permission from its landfall ability won't apply to it again even if it returns to your graveyard later in the turn. You'll need to have another land enter the battlefield under your control after it has returned to your graveyard to cast it again. -
(2020-09-25 official)
空境阴魂的地落异能,只有于地进战场之后的时点,空境阴魂就已经在你的坟墓场中才会触发。
Skyclave Shade's landfall ability triggers only if it's in your graveyard immediately after the land enters the battlefield. -
(2020-09-25 official)
当你以空境阴魂地落异能之许可施放它时,仍必须遵守它的正常施放时机的许可条件与限制。你必须支付其法术力费用(或替代性费用,若有其他效应提供了这类费用的话)。当你以此法施放它时,可以支付其增幅费用。
You must follow the normal timing permissions and restrictions for Skyclave Shade when casting it with the permission of its landfall ability. You must pay its mana cost (or, if another effect allows, an alternative cost). You may pay its kicker cost when casting it this way. -
(2024-11-08 official)
某个已在战场上的永久物因故成为地,也不会触发地落异能。
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. -
(2024-11-08 MTGZH)
如果某张牌或衍生物作为永久物的复制品来进场,则新永久物未增幅,就算原版已增幅也是一样。
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was. -
(2024-11-08 MTGZH)
每当一个由你操控的地进战场时,每个由你操控的永久物上的地落异能都会触发。你可以将这些异能以任意顺序放进堆叠。你最后放进堆叠的异能会最先结算(因此,你可以决定这些异能结算的顺序)。
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). -
(2024-11-08 MTGZH)
如果支付了某咒语的增幅费用,则该咒语已「增幅」。
If a spell's kicker cost was paid, the spell is "kicked." -
(2024-11-08 MTGZH)
每当一个地由于任何原因在你的操控下进场时,就会触发地落异能。每当你正常地使用一个地,以及每当有咒语或异能使得你将一个地在你的操控下放进战场时,它都会触发。
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. -
(2024-11-08 MTGZH)
如果你复制已增幅的咒语,则该复制品也已被增幅。如果所复制的咒语是永久物咒语,则该咒语的复制品进战场时所成的衍生物也已被增幅。
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked. -
(2024-11-08 MTGZH)
增幅异能不会让你多次支付同一增幅费用。
The kicker ability doesn't let you pay a kicker cost more than once. -
(2024-11-08 official)
如果你未经施放,便将具增幅异能的永久物径直放进战场,则你不能增幅之。
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it. -
(2024-11-08 MTGZH)
要计算咒语的总费用,先从法术力费用开始(或是替代性费用,如果其他牌的效应允许你改为支付此费用),加上费用增加的数量(例如增幅),然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.