Invasion of Segovia 进军塞哥维亚

Invasion of Segovia
{2}{U}
Battle — Siege 战役~围攻 战役~围攻

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.

(于围攻进战场时,选择一位对手来防卫之。你和其他牌手能攻击围攻。当围攻失守时,将它放逐,然后你施放已转化的此牌。)

当进军塞哥维亚进战场时,派出两个1/1蓝色,具践踏异能的巨海兽衍生生物。

(于围攻进场时,选择一位对手来防卫之。你和其他牌手能攻击围攻。当围攻失守时,将它放逐,然后你施放已转化的此牌。)

当此围攻进场时,派出两个1/1蓝色,具践踏异能的巨海兽衍生生物。

🖌 Edgar Sánchez Hidalgo
4

Caetus, Sea Tyrant of Segovia 塞哥维亚海暴君凯特斯

Caetus, Sea Tyrant of Segovia
Legendary Creature — Serpent 传奇生物~巨蛇 传奇生物~巨蛇

Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature's color.)

At the beginning of your end step, untap up to four target creatures.

你施放的非生物咒语具有召集异能。(这些咒语能用你的生物来协助施放。你于施放非生物咒语时每横置一个生物,就能为此咒语支付{1}或一点该生物颜色之法术力。)

在你的结束步骤开始时,重置至多四个目标生物。

你施放的非生物咒语具有召集异能。(这些咒语能用你的生物来协助施放。你于施放非生物咒语时每横置一个生物,就能为此咒语支付{1}或一点该生物颜色之法术力。)

在你的结束步骤开始时,重置至多四个目标生物。

🖌 Edgar Sánchez Hidalgo
3/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2023-04-14 official)

    如果你在施放某个非生物咒语过程中牺牲了凯特斯(例如说是为了起动法术力异能),则等到你要为该咒语支付费用时,它就已经不具有召集异能(除非它又因其他方式而具有召集)。
    If you sacrifice Caetus while casting a noncreature spell (say, to activate a mana ability), the spell won't have convoke when you pay its costs unless it has convoke some other way.
  • (2024-01-12 official)

    在计算咒语的总费用时,需将所有替代性费用、额外费用及其他任何增加或减少施放该咒语所需之费用的效应计算在内。召集会在总费用计算完成之后生效。召集不会改变咒语的法术力费用或法术力值。
    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • (2023-04-14 official)

    如果某战役上没有布防指示物,且其不是已触发但尚未离开堆叠之触发式异能的来源,则该战役会被置入其拥有者的坟墓场。此为状态动作。这不会触发围攻的固有触发式异能。
    If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
  • (2024-01-12 official)

    藉由召集异能横置一个多色生物可支付{一}或一点该生物颜色之一的法术力,具体颜色由你选择。
    Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • (2023-04-14 gpt)

    如果围攻上从未有过布防指示物(也许是因为某个永久物成为了其复制品),则你不能移去其上最后一个布防指示物。它会被置入其拥有者的坟墓场。你不会放逐它,也不会施放其另一面。
    If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
  • (2024-01-12 official)

    横置一个未横置且正进行攻击或阻挡的生物来召集咒语,也不会让该生物停止攻击或阻挡。
    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • (2023-04-14 official)

    战役可以受到伤害,也可以成为指定「任意一个目标」之咒语和/或异能的目标。
    A battle can be dealt damage and be target of spells and/or abilities that target "any target."
  • (2024-01-12 official)

    由于召集不属于替代性费用,因此可将其与替代性费用结合利用。
    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • (2023-04-14 official)

    战役的「布防值」如牌张右下角的数字所示。战役进战场时上面有该数量的布防指示物。如果另一个永久物作为战役的复制品来进战场,则它进战场时上面也会有该数量的布防指示物。
    A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • (2023-04-14 official)

    于围攻进战场时,其操控者选择一位对手来作为其防卫者。
    As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • (2023-04-14 official)

    如果某个正受攻击的战役因故不再是战役,则它便会被移出战斗。类似地,如果其操控者在战斗期间发生变化,则该战役也会被移出战斗。
    If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • (2023-04-14 official)

    如果某张由转化式双面牌代表的牌张成为某围攻的复制品,则于该围攻的触发式异能结算时它会被放逐并施放已转化的那面。请注意,这仅适用于转化式双面牌,而平时即能选面施放的模式双面牌则不能如此。
    If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • (2023-04-14 official)

    如果某个衍生物或某张并非由转化式双面牌代表的牌张成为某围攻的复制品,则就不能在围攻之触发式异能结算时施放它。它会留在放逐区。如果它是衍生物,则其于下一次检查状态动作时就会消失。
    If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
  • (2023-04-14 official)

    战役不能进行攻击或阻挡,就算其因故额外具有生物此类别也是如此。如果某个进行攻击或阻挡的生物因故额外获得战役此类别,则它也会被移出战斗。
    Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
  • (2023-04-14 official)

    在多人游戏中,如果某战役的防卫者离开游戏,且其目前未受攻击,则其操控者便须为其选择一个新的防卫者,此为状态动作。如果该战役目前正受攻击,则其操控者便要等到不存在「正向其进行攻击」的生物后,再为其选择防卫者。这就是说,此时该战役仍会继续受攻击,且会如常受到战斗伤害。
    In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • (2023-04-14 official)

    围攻的操控者不能选择自己作为防卫者。如果围攻的防卫者因故获得了该围攻之操控权,则其须选择一位新牌手作为其防卫者。此为状态动作。
    A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • (2023-04-14 official)

    所有围攻都具有以下这个固有异能:「当从此永久物上移去最后一个布防指示物时,将它放逐,然后你可以施放已转化的此牌,且不需支付其法术力费用。」
    Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
  • (2023-04-14 official)

    除了战役的防卫者,所有牌手都可以攻击该战役。特别一提,这就是说围攻的操控者可以攻击它。
    A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
  • (2023-04-14 official)

    如果某个已在战场上的非战役永久物成为了围攻的复制品,则其操控者选择一位对手作为该战役的防卫者。不过,它很有可能会因其上没有布防指示物而进入其拥有者的坟墓场(后文将详述)。
    If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
  • (2023-04-14 official)

    对战役造成的伤害,会让它失去该数量的布防指示物。
    Damage dealt to a battle causes that many defense counters to be removed from it.
  • (2023-04-14 official)

    只有由某战役之防卫者操控的生物才能够阻挡向该战役进行攻击的生物。对围攻来说,这就意味着轮不到其操控者指派生物为其阻挡。
    Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
  • (2024-01-12 official)

    你可以横置任意一个由你操控且未横置生物来召集咒语,包括你并未在本回合开始时就已持续操控的生物。
    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • (2024-01-12 official)

    假设某个由你操控的生物具有费用中包含{横置}的法术力异能,如果你在施放具召集异能的咒语时起动该异能,则你会是在为该咒语支付费用之前横置该生物。你无法将该生物为召集异能再度横置。同样,如果你在施放具召集异能的咒语的时候,牺牲了某个生物来起动法术力异能,则等到你为该咒语支付费用时,该生物已不在战场,你也无法为召集异能横置该生物。
    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.