Invasion of Tolvada 进军托瓦达

Invasion of Tolvada
{3}{W}{B}
Battle — Siege 战役~围攻 战役~围攻

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When this Siege enters, return target nonbattle permanent card from your graveyard to the battlefield.

(于围攻进战场时,选择一位对手来防卫之。你和其他牌手能攻击围攻。当围攻失守时,将它放逐,然后你施放已转化的此牌。)

当进军托瓦达进战场时,将目标非战役永久物牌从你的坟墓场移回战场。

(于围攻进场时,选择一位对手来防卫之。你和其他牌手能攻击围攻。当围攻失守时,将它放逐,然后你施放已转化的此牌。)

当此围攻进场时,将目标非战役永久物牌从你的坟墓场移回战场。

🖌 Henry Peters
5

The Broken Sky 破碎苍穹

The Broken Sky
Enchantment 结界 结界

Creature tokens you control get +1/+0 and have lifelink.

At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.

由你操控的衍生生物得+1/+0且具有系命异能。

在你的结束步骤开始时,派出一个1/1,白黑双色,具飞行异能的精怪衍生生物。

由你操控的衍生生物得+1/+0且具有系命异能。

在你的结束步骤开始时,派出一个1/1,白黑双色,具飞行异能的精怪衍生生物。

Angry ghosts poured through and pummeled the Invasion Tree, filling the heavens with the rhythms of war. 愤怒鬼魂纷纷涌入猛攻移行树,令战争旋律响彻天空。 愤怒鬼魂纷纷涌入猛攻移行树,令战争旋律响彻天空。
🖌 Henry Peters
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2023-04-14 gpt)

    破碎苍穹的第一个异能会对所有由你操控的衍生生物生效,而不仅限于其另一个异能所派出的。
    The Broken Sky’s first ability applies to all creature tokens you control, not only the ones created by its other ability.
  • (2023-04-14 official)

    所有围攻都具有以下这个固有异能:「当从此永久物上移去最后一个布防指示物时,将它放逐,然后你可以施放已转化的此牌,且不需支付其法术力费用。」
    Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
  • (2023-04-14 official)

    对战役造成的伤害,会让它失去该数量的布防指示物。
    Damage dealt to a battle causes that many defense counters to be removed from it.
  • (2023-04-14 official)

    于围攻进战场时,其操控者选择一位对手来作为其防卫者。
    As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • (2023-04-14 official)

    如果某个已在战场上的非战役永久物成为了围攻的复制品,则其操控者选择一位对手作为该战役的防卫者。不过,它很有可能会因其上没有布防指示物而进入其拥有者的坟墓场(后文将详述)。
    If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
  • (2023-04-14 official)

    如果某个衍生物或某张并非由转化式双面牌代表的牌张成为某围攻的复制品,则就不能在围攻之触发式异能结算时施放它。它会留在放逐区。如果它是衍生物,则其于下一次检查状态动作时就会消失。
    If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
  • (2023-04-14 official)

    只有由某战役之防卫者操控的生物才能够阻挡向该战役进行攻击的生物。对围攻来说,这就意味着轮不到其操控者指派生物为其阻挡。
    Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
  • (2023-04-14 official)

    围攻的操控者不能选择自己作为防卫者。如果围攻的防卫者因故获得了该围攻之操控权,则其须选择一位新牌手作为其防卫者。此为状态动作。
    A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • (2023-04-14 official)

    战役不能进行攻击或阻挡,就算其因故额外具有生物此类别也是如此。如果某个进行攻击或阻挡的生物因故额外获得战役此类别,则它也会被移出战斗。
    Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
  • (2023-04-14 official)

    如果某张由转化式双面牌代表的牌张成为某围攻的复制品,则于该围攻的触发式异能结算时它会被放逐并施放已转化的那面。请注意,这仅适用于转化式双面牌,而平时即能选面施放的模式双面牌则不能如此。
    If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • (2023-04-14 official)

    在多人游戏中,如果某战役的防卫者离开游戏,且其目前未受攻击,则其操控者便须为其选择一个新的防卫者,此为状态动作。如果该战役目前正受攻击,则其操控者便要等到不存在「正向其进行攻击」的生物后,再为其选择防卫者。这就是说,此时该战役仍会继续受攻击,且会如常受到战斗伤害。
    In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • (2023-04-14 official)

    除了战役的防卫者,所有牌手都可以攻击该战役。特别一提,这就是说围攻的操控者可以攻击它。
    A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
  • (2023-04-14 official)

    如果某个正受攻击的战役因故不再是战役,则它便会被移出战斗。类似地,如果其操控者在战斗期间发生变化,则该战役也会被移出战斗。
    If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • (2023-04-14 official)

    如果某战役上没有布防指示物,且其不是已触发但尚未离开堆叠之触发式异能的来源,则该战役会被置入其拥有者的坟墓场。此为状态动作。这不会触发围攻的固有触发式异能。
    If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
  • (2023-04-14 official)

    战役的「布防值」如牌张右下角的数字所示。战役进战场时上面有该数量的布防指示物。如果另一个永久物作为战役的复制品来进战场,则它进战场时上面也会有该数量的布防指示物。
    A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • (2023-04-14 official)

    战役可以受到伤害,也可以成为指定「任意一个目标」之咒语和/或异能的目标。
    A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
  • (2023-04-14 gpt)

    如果围攻上从未有过布防指示物(也许是因为某个永久物成为了其复制品),则你不能移去其上最后一个布防指示物。它会被置入其拥有者的坟墓场。你不会放逐它,也不会施放其另一面。
    If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.