Goro-Goro and Satoru 骨碌骨碌与梅泽悟

Goro-Goro and Satoru
{U}{B}{R}
Legendary Creature — Goblin Human 传奇生物~鬼怪/人类 传奇生物~鬼怪/人类

Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.

{1}{R}: Creatures you control gain haste until end of turn.

每当由你操控的一个或数个本回合进战场之生物对任一牌手造成战斗伤害时,派出一个5/5红色,具飞行异能的龙/精怪衍生生物。

{1}{R}:由你操控的生物获得敏捷异能直到回合结束。

每当由你操控的一个或数个本回合进场之生物对任一牌手造成战斗伤害时,派出一个5/5红色, 具飞行异能的龙/精怪衍生生物。

{1}{R}:由你操控的生物获得敏捷异能直到回合结束。

🖌 Johannes Voss
3/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2023-04-14 gpt)

    受最后一个异能影响的生物,在该异能结算时便已确定。于该回合稍后时段才由你操控的生物,以及于该回合稍后时段才成为生物的永久物不会获得敏捷。只要骨碌骨碌与梅泽悟仍在战场上且由你操控,它便会获得敏捷。
    The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste.