

Workshop Elders 作坊元老
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
由你操控的神器生物具有飞行异能。
在你回合的战斗开始时,你可以使目标由你操控的非生物神器成为0/0神器生物。若你如此作,则在其上放置四个+1/+1指示物。
由你操控的神器生物具有飞行异能。
在你回合的战斗开始时,你可以使目标由你操控的非生物神器成为0/0神器生物。若你如此作,则在其上放置四个+1/+1指示物。
"Fear not what's under the bed. The toys are watching."
—*Beyond the Great Henge*
「无需害怕床底异响。那是玩具为你守护。」
~*《圆石阵奇谭》*
「无需害怕床底异响。那是玩具为你守护。」
~*《圆石阵奇谭》*
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方
单卡释疑
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(2019-10-04 official)
作坊元老的触发式异能之效应会一直持续下去。它不会在清除步骤中消除。
The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step. -
(2019-10-04 official)
如果某神器因作坊元老之故而成为生物,则除非你在你的回合开始时便持续操控该神器,否则它不能攻击。
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began. -
(2019-10-04 official)
如果稍后又有其他效应将该神器变成生物,且设定了它成为生物时的力量和防御力,则该生物的基础力量和防御力便会是新设定的值;它不会是0/0。特别一提,搭载载具的时候不会重新设定载具的力量和防御力,所以如果你搭载载具,则载具的基础力量和防御力仍为0/0。
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.