Uncivil Unrest 蛮野不歇

Uncivil Unrest
{4}{R}
Enchantment 结界 结界

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

由你操控且非衍生物的生物具有起事异能。

如果某个由你操控且其上有+1/+1指示物的生物将对任一永久物或牌手造成伤害,则改为它造成两倍的伤害。

由你操控且非衍生物的生物具有起事异能。(于这类生物进场时,你选择「+1/+1指示物」或「敏捷」。它们进场时上面有所选加成。)

如果某个由你操控且其上有+1/+1指示物的生物将对任一永久物或牌手造成伤害,则改为它造成两倍的伤害。

🖌 Lorenzo Mastroianni
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2023-04-14 official)

    新的伤害仍是由原本的伤害来源造成。除非原本的伤害来源因故就是蛮野不歇,否则这份加倍后的伤害不会由其造成之。
    The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Uncivil Unrest unless it was somehow the original source of damage.
  • (2023-04-14 official)

    起事属于替代性效应。牌手无法等你决定是要+1/+1指示物还是敏捷之后再作回应,且于生物已在战场上但还没有决定其加成时,也没有牌手能有所行动。
    Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
  • (2023-04-14 official)

    如果由你操控且上面有+1/+1指示物的生物造成之伤害,需要分配给数个永久物和/或牌手,则你是先分配伤害,然后再将结果加倍。举例来说,如果你一个进行攻击之5/5具践踏异能的巨人,被某个2/2生物阻挡,则你可以将2点伤害分配给该阻挡者,剩余的3点伤害则分配给防御牌手。然后实际造成的数量会相应增至4点和6点。
    If damage dealt by a creature you control with a +1/+1 counter on it is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.
  • (2023-04-14 official)

    如果同时有(一个或数个)其他效应也会影响由你操控且上面有+1/+1指示物之生物将造成的伤害数量(例如防止其中部分伤害者),则会由受到伤害的牌手或受到伤害之永久物的操控者来决定这些效应(包括蛮野不歇)的生效顺序。如果所有伤害都已被防止,则蛮野不歇的效应便不再生效。
    If another effect (or effects) modifies how much damage your creature with a +1/+1 counter on it would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Uncivil Unrest’s) apply. If all of the damage is prevented, Uncivil Unrest’s effect no longer applies.
  • (2023-04-14 official)

    如果你选择让该生物具有敏捷,则它会持续具有该异能。它不会因回合结束或受其他牌手操控而失去该异能。
    If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.