Wispdrinker Vampire 饮灵吸血鬼

Wispdrinker Vampire
{2}{W}{B}
Creature — Vampire Rogue 生物~吸血鬼/浪客 生物~吸血鬼/浪客

Flying

Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.

{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

飞行

每当另一个力量等于或小于2的生物在你操控下进战场时,每位对手各失去1点生命且你获得1点生命。

{5}{W}{B}:由你操控且力量等于或小于2的生物获得死触与系命异能直到回合结束。

飞行

每当另一个由你操控且力量等于或小于2的生物进场时,每位对手各失去1点生命且你获得1点生命。

{5}{W}{B}:由你操控且力量等于或小于2的生物获得死触与系命异能直到回合结束。

🖌 Tyler Walpole
2/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2024-02-02 official)

    饮灵吸血鬼的触发式异能,只会在某生物进到战场的那一刻,才会检查其力量。如果它进战场时上面有指示物,则也会将该些指示物计算在内。如果该生物虽然在进战场时其力量等于或小于2,但在异能触发后力量因故提升至3以上,每位对手仍会失去1点生命且你仍会获得1点生命。
    Wispdrinker Vampire's triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you'll still gain 1 life.
  • (2024-02-02 official)

    饮灵吸血鬼的起动式异能只影响它结算时由你操控的生物。于该回合稍后时段才受你操控的生物不会获得死触和系命异能。
    Wispdrinker Vampire's activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get deathtouch or lifelink.