Gisela, Blade of Goldnight (金夜之刃姬瑟拉)

Gisela, Blade of Goldnight
{4}{R}{W}{W}
Legendary Creature — Angel Legendary Creature — Angel 传奇生物~天使

Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

飞行,先攻

如果某来源将向任一对手或由对手操控的永久物造成伤害,则改为该来源对该牌手或永久物造成两倍的伤害。

如果某来源将对你或任一由你操控的永久物造成伤害,则防止该伤害的一半,小数点后进位。

🖌 Jason Chan
5/5
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2018-03-16 official)

    姬瑟拉会使任一来源向对手或由你对手操控的任一永久物造成的伤害加倍,这包括由这些对手操控的来源。
    Gisela doubles damage dealt to opponents and permanents your opponents control from any source, including sources controlled by those opponents.
  • (2018-03-16 gpt)

    如果由你操控的来源造成的伤害需要在数个由对手操控的永久物之间分配,或是需要同时在对手及一个或数个由其操控的永久物之间分配,则先将原本的伤害数量分配,然后再将结果加倍。举例来说,如果你以一个5/5具践踏异能的生物攻击,且对手以一个2/2生物阻挡,则你可以将2点伤害分配给阻挡者,并将3点伤害分配给防御牌手。然后这些伤害数量会加倍,分别变成4点和6点。你不能先将伤害加倍到10点,然后再将2点分配给生物,8点分配给牌手。
    If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount and double the results. For example, if you attack with a 5/5 creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can't double the damage to 10 first and then assign 2 to the creature and 8 to the player.
  • (2018-03-16 official)

    如果有多个替代性效应会影响「将如何造成伤害」此事,则由受到伤害的牌手(或受到伤害的永久物之操控者)来决定这些效应生效的顺序。
    If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects.