

Neheb, the Eternal (永生内赫布)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
折磨3(每当此生物被阻挡时,防御牌手失去3点生命。)
在你的每个战斗后的行动阶段开始时,所有对手本回合中每失去过1点生命,你便加{R}。
"This is what glory looks like."
—Nicol Bolas
"This is what glory looks like."
—Nicol Bolas
「这便是荣耀的样子。」
~尼可波拉斯
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A
单卡释疑
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(2017-07-14 official)
由于内赫布的最后一个异能是在阶段开始时触发,因此该异能不属于法术力异能。它会用到堆叠,且能被与触发式异能产生互动的效应所反击(例如巧手干扰师所具有者)。
Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist. -
(2017-07-14 official)
如果某对手失去了生命,但内赫布在你战斗后的行动阶段开始之前就已离开战场,则其最后一个异能不会触发。
If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger. -
(2017-07-14 gpt)
折磨会在造成战斗伤害之前结算。如果此失去生命会使牌手的总生命降至0或更少,则该牌手会立即输掉这盘游戏。就算具系命异能的阻挡生物能造成战斗伤害,也来不及拯救该牌手。
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player. -
(2017-07-14 official)
如果某对手在你战斗后的行动阶段开始之前曾失去生命,然后输掉了游戏,内赫布的最后一个异能仍会将这部分失去的生命计算在内。
If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life. -
(2017-07-14 official)
对牌手造成的伤害会让牌手失去等量的生命值。
Damage dealt to a player causes that player to lose that much life. -
(2017-07-14 official)
如果有数个生物阻挡同一个具折磨异能的生物,折磨也只会触发一次。
If multiple creatures block a creature with afflict, afflict triggers only once. -
(2017-07-14 gpt)
内赫布的异能只会检查对手在该回合中失去的生命数量,而不是其总生命在该回合开始时的数值。举例来说,如果某对手失去过2点生命,然后在你战斗后的行动阶段开始前又获得了8点生命,则你会加{红}{红}。
Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}. -
(2017-07-14 gpt)
折磨会让防御牌手失去生命;这不是伤害或战斗伤害。
Afflict causes the defending player to lose life; it's not damage or combat damage. -
(2017-07-14 official)
就算在某回合中没有生物攻击过,也会有战斗后的行动阶段。内赫布的最后一个异能仍会触发。
You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger. -
(2017-07-14 official)
如果你因故在同一回合中有多于两个行动阶段,则在你第一个行动阶段之后的所有行动阶段都算是战斗后的行动阶段,内赫布的最后一个异能在每个这类行动阶段开始时都会触发。
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them. -
(2023-07-28 gpt)
如果某生物攻击鹏洛客,则该鹏洛客的操控者为防御牌手。如果某生物攻击战役,则该战役的防卫者为防御牌手。
If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.