Firmament Sage 究天智者

Firmament Sage
{3}{U}
Creature — Human Wizard 生物~人类/法术师 生物~人类/法术师

If it's neither day nor night, it becomes day as this creature enters.

Whenever day becomes night or night becomes day, draw a card.

如果当前既非白昼也非黑夜,则于究天智者进战场时成为白昼。

每当白昼成为黑夜或黑夜成为白昼时,抓一张牌。

如果当前既非白昼也非黑夜,则于此生物进场时成为白昼。

每当白昼成为黑夜或黑夜成为白昼时,抓一张牌。

The cause remained unclear, but the fact was undeniable: nights were lengthening faster than in any autumn past. 虽然原因不甚明朗,但事实已在眼前:秋季黑夜正以前所未有的速度变长。 虽然原因不甚明朗,但事实已在眼前:秋季黑夜正以前所未有的速度变长。
🖌 Anastasia Ovchinnikova
2/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方

单卡释疑

  • (2021-09-24 official)

    在牌手于其重置步骤中重置永久物之前,游戏便会检查是否应转变天色。
    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • (2021-09-24 official)

    如果当前是黑夜,且前一回合的主动牌手在其回合中施放了两个或更多咒语,则天色成为白昼。
    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • (2021-09-24 gpt)

    白昼和黑夜是游戏本身可以具有的称号。游戏开始时既不是白昼也不是黑夜。一旦游戏成为白昼(或较少见的黑夜),游戏将会是这两者之一——白昼或黑夜——并在游戏剩余时间中不断交替。
    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • (2021-09-24 gpt)

    如果某触发式异能的触发条件为「每当白昼变成黑夜或黑夜变成白昼时」,则该异能只会在游戏已经是白昼或黑夜的情况下触发,并在其变成另一种状态时触发。它不会在游戏首次成为白昼或黑夜时触发。
    If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
  • (2021-09-24 official)

    如果当前是白昼,且前一回合的主动牌手在其回合中没有施放咒语,则天色成为黑夜。
    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.