

Gavony Dawnguard 加渥尼护晓兵
Ward {1}
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
守护{1}
如果当前既非白昼也非黑夜,则于加渥尼护晓兵进战场时成为白昼。
每当白昼成为黑夜或黑夜成为白昼时,检视你牌库顶的四张牌。你可以展示其中一张法术力值等于或小于3的生物牌,并将它置于你手上。将其余的牌以任意顺序置于你的牌库底。
守护{1}
如果当前既非白昼也非黑夜,则于此生物进场时成为白昼。
每当白昼成为黑夜或黑夜成为白昼时,检视你牌库顶的四张牌。你可以展示其中一张法术力值等于或小于3的生物牌并置于你手上。将其余的牌以任意顺序置于你牌库底。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方
单卡释疑
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(2021-09-24 gpt)
白昼和黑夜是游戏本身可以具有的称号。游戏开始时既不是白昼也不是黑夜。一旦游戏成为白昼(或较少见的黑夜),游戏将会是这两者之一——白昼或黑夜——并在游戏剩余时间中不断交替。
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. -
(2021-09-24 official)
如果当前是白昼,且前一回合的主动牌手在其回合中没有施放咒语,则天色成为黑夜。
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. -
(2021-09-24 gpt)
如果某触发式异能的触发条件为「每当白昼变成黑夜或黑夜变成白昼时」,则该异能只会在游戏已经是白昼或黑夜的情况下触发,并在其变成另一种状态时触发。它不会在游戏首次成为白昼或黑夜时触发。
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time. -
(2021-09-24 official)
在牌手于其重置步骤中重置永久物之前,游戏便会检查是否应转变天色。
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. -
(2021-09-24 official)
如果当前是黑夜,且前一回合的主动牌手在其回合中施放了两个或更多咒语,则天色成为白昼。
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.